Hillslam

Hillslam

Joined Member # 2533240
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I had starblazers in the back of my head when doing the Texas. The Suffolk is my favorite too. If your Titan is 3 times your tarasque, doesn't it overlap hulls with opponents in the battleviewer when battles commence? I'd like the ability in the shipyard to scale components' height, width, and length separately, not just an overall size slider. But I understand that would be realtime geometry deformation and would probably be a huge undertaking to implement. I'd probably get mo

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Winter - thats a beauty. Titan is appropriate name. I really like the curve of the underside. The "heft" of the more thickened shape. It will really look nice in the combat viewer as opposed to the more surfboardy earlier flatter designs (which are also nice). I like the twin ventral fins too. Too bad the combat viewer makes these large ships roll and pitch so fast sometimes, and they get into that headbobbing motion when in a collision course with an enemy ship. Hope a patch addresses

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"pwn" is a slang spelling for "own". Pronounced like "own" because it is the same word just with the hacker spelling. I'm going to polish up one or two more ships then put them out in a pack. They'll be: Texas class BB New York class BCH Suffolk class CL Portland class FF TBD TBD

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I have several ship designs I created in a previous game of GalCiv2 that I'd like to use in my current game. Since I didn't want to research the specific techs in each of the designs I went into the previous game and saved a variant of each with absolutely no modules, weapons, engines, or defenses on them. Only the extras, since what I wanted was the shape. So now theoretically all I'd need to research is the techs for the size hulls to aquire each of these. The problem is, in the ne

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