Okay, so the long walks on teh beach thing is optional. The Star Wars Mod Team is looking for a 3D modeller willing to help us get or build models of a number of vessels from the star wars universe. SO far, none of our team has no exprience, and with some of the fantastic models we've seen here in these forums, we feel it would add so much more to our mod to have actual hulls, insteard of ships built with jewelry. If anyone is interested, even with just a couple of ships, plea
BradenK
I'll make a post about this... I kind of like the idea of a free choice universe. But, you can only pick one linme of ships. One thing Rasori and I have talked a bit about was having a line of tech for each of the major factions, each one unlocks their ships. So you can only pick one type, as the others would be useless, and it would slow your research down to research all for. Then, at the end of each ship tech line, there would be one that gives access to all hulls. A
Well, for planetary invasions, we've got starfighter strafing runs, a strike team, and planetary bombardment (probably already in the original game, but I've never researched that far down this line). As to working out a Death Star type object, I dunno how to incorporate it and I'm not sure I'd want too. Maybe the Death Star could just be a wonder you build, and that planet gets +25 tiles to build on? I don't know about having seperate tech trees. Over all, most races use the same
Hmm.. I tried adding it and it still upped my cost for the Survey module. It appears to not bother most people, but it bothers me. I would like to use it. Anyways, thank you for the feed back and for attempting to find the bug .
Wilson, There's a bunch of us making a Star Wars mod, would you be interested in joining the team? I like the idea of different tech trees for different races. If you're interested, please e-mail me at [email protected]
You're right, we probably won't be able to follow the canon exactly. Partially why I have the engines named for sublight instead of hyperdrives in the SW universe, which woul just be classes (.5 class for the falcon Class 1 or 2 for capital ships, etc). Actual races would play a role still. The only factions that would be races would be the rebels, republic, Empire, CIs, or whichever we choose. Other races, such as the Mon Cals, Hutts, Bothans, etc would still be major (and minor o
Not sure on the size of the weapons. IF a fighter weapon is 10 (Just for ease of math) then the equivalent capital could be anywhere from 18-22 is my estimation. With out testing, hard to say. The major and minor races are going to have to include the factions as well. I like the idea of using the shipyards as the choices for your ships, the only problem there is the rebels had a bit of everything. It's still easy to work around that, but keep in mind that the Rebels did get the
Lol, no not at all! Just a bit of research! there are some great technical guides out there in book stores, wikipedia as well .
other nuetral ideas (or atleast races) The Hapans and Corellia.
We won't see those last three movies. While Lucas has always said the movies take precedence over the books, I don't think he'll do the last three. I'm sure it was an idea he had started with, but now the six movies wrap nicely. Plus, there are books that start 3 days after ROTJ and go until over 30 years after. I think clone technology would be better as a wonder, which gives you a soldiering bonus. But I do like the line <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile
The galactic guide book does NOT make the survey module free on any ship like it says it does.
I like the idea of multiple ethics choices. You could actually change the course of the galaxy at that point. Well, keep in mind, we can create ten races, and use Faction names as Good, Evil, Neutral. You've got the Bothans, Mon Cals, Wookies, Hutts, etc for major races, and you can do races like the Rodians, Gands, etc as minors. Nuetral can be Smuggler's Alliance, Bounty Hunter's Guild, Mercenaries Guild, or combo of them. Those that don't like the "good" nature of
IS anyone planning on making or in the process of making Star Wars Hulls? Not just slapping compnents together, but actual models of hulls?
No offense, but if this mod is going to be done, we've got to stick to Star Wars. I don't remember anything called an ultra laser. or ultra missiles. I've never read any of the comics, but they don't sound star wars at all. X-Wings were armed with Taim & Bak KX9 Laser Cannons, B-wings had either Gyril 72 Twin Auto Blasters or Gyrhil R-9x Laser Cannons, etc. Even though their may not be a Taim & Bak JX2 Laser Cannon, it atleast sounds like it could have been on a fig
I know a lot about SW. I might be able to help withh the creative side, finding the names of weapons, and techs, etc. I've actually been building a list of weapons and such. Had to make some up, but it follows the same pattern. Example. X-wings have KX-5 Laser Cannons. So I made a KX7 to fit in. I actually plan on making the energy weapons from capital ships the beam weapons in game, starfighter weapons the mass weapons, and then concussion and torpedoes the missile weapons.
I'd atleast really like to see some ship packs! They look fantastic!
Thank you very much!
Does anyone know? For size mod is the value a percentage? The points added or subtracted? And what is the size hull with the "official" cost of the item? For defenses, does one shield defense stop one energy damage a round? a weapon? other? I've got an idea for a mod, but it all depends on how these two things work. Thanks in advance.
I think a carrier module would work. Each module allows you to carry so many tiny/small craft, with miniturization possibly helping. Something to carry short range craft into battle. That's all I'm looking for. Though a maneuverability trait would be nice. I'm going to try to incorporate that into something of a defense item for ships. I just need to find a way to restrict it to certain hull sizes.
I uploaded a ship pack with SW ships on it. I just updated it with another ship or two, so it shouldn't be long before it is back up.
dunno. I'm surprised mine isn't up yet...
http://library.galciv2.com/index.aspx?m=366
Okay, I sent the ships in to the Site, hopefully they will be up in the next day or so . Please keep in mind that some ships are based on models others pieced together, and I based my models on theirs, and tried to make it more true to the actual design. Still, they aren't that accurate . Also,
Well, I've got some Star Wars Hulls you guys are welcome to have. I didn't spend a huge amount of time on them, and there are issues like the arms of the Trade Federation BB are at different elevations when looking at it from the front. One slops slightly up, the other slightly down. Things like that. Also, some of the fighters are made of a few parts and thus aren't accurate if you look at a picture. Dye-wing and Chiss Claw Craft for example. The Claw Craft is just a Ball with four curve w
Well, here is my take on it. We really can't shoot the thing down. I support the war in Iraq, so please don't think I'm afraid of war or anything as such. While it might be a show of power if we do shoot it down, N. Korea is beyond the point of intimidation by power. They saw how we opened the Iraq war, and I can't believe they would want that in their country. IF they start a war with us, most of the world will be with us, possibly even China. IF we shoot down the mi