BradenK

BradenK

Joined Member # 2525357
0 Posts 4 Replies 6,165 Reputation

BTW once the ST and SW mods are complete, Renfl and I already brought up the idea of a ST vs SW mod... We'll see on that one, but it is definetly a possibility.

14 Replies 327,703 Views

Star Adder, congrats that made me laugh quite a bit Silveressa, please check out the Star Wars Mod Team! We could definetly use the skills you could bring in. We currently have no one to handle the music. We do have some coders, and at the moment, not a lot to code, but your assistance would be wonder

14 Replies 327,703 Views

We're doing what we can with the Star Wars Mod. Renfl has actually offered to help us, the nice soul that he is. . When this mod gets up and running, we'll have to thank the Trekkies for giving us a hand . Renfl has been very kind in helping us with the processes.

102 Replies 95,011 Views

it woudl be nice to be able to search uncolonized planets too. I find it difficult when I see a 26 grade planet on the map, and then I can't find it later when my colony ships are ready. I zoom out and look at the symbols on the planets.

4 Replies 5,199 Views

I know no one really cares, but I do... Will there be a fix for the Survey Module\Galactic Guide Book cost issue (building a Galactic Guide Book doesn't make the Survey Module free, as it is supposed to do) at any point in the future?

143 Replies 145,163 Views

Something fishy going on with latest beta when upgrading ships. The game screen informs that it takes "a week" to complete upgrade even if the upgrade is finished alrdy. The reacently upgraded fleet still has the "upgrade : a week" message on it and also the upgrading icon over it. Even so I can move the ships after which the correct upgraded names appear on ship na

29 Replies 14,237 Views

Who shoots from 15k away? All space combat I've seen and heard of has been no more than a couple of klicks away! At which point speed and size is still a factor. I'd like to see smaller ships have a better defense rating against larger ships, due to their size. I doubt this will happen, however, since you can arm a fighter with the same weapons you can arm a battleship.

11 Replies 8,658 Views

I had the same issue. Near the end of a Gigantic game, and I couldn't save. Luckily, only lost 5 turns thanks to auto save. Nice feature, btw . I love big fleets, and I love big maps.

12 Replies 9,551 Views

Update on the Star Wars Mod. We are making head way. Quite a few of the ideas we have are not possible to mod, and it is slowing us down a bit, but we are still working hard to get this mod complete. It will take time, so please be patient. If anyone has any idea where we can find these models, please e-mail me at [email protected]. We are looking for: Action VI Transport A-Wing B-Wing Gallofree Transport TIE Advanced x1 We are also looki

77 Replies 127,238 Views

I would want to use it to make something only available to core ships. It was also an idea that, unfortunatly, cannot be finished to to the game coding, would have hopefully made starfighters more useful near the end game, as I wanted to add a defense against certain weapons built into the hull. But it will only work for core designs.

8 Replies 3,940 Views

would putting the techs in the tech tree AFTER the last technological victory tech work? The game would end, (theoretically) but you wouldn't get to those other techs.

8 Replies 3,940 Views

Does anyone know of any programs that are free that I can use to just view models in this format? Milkshape is out, as I've already used the trial version for another game a year or so ago. Thanks.

4 Replies 4,542 Views

Is it possible? What I'm looking to do is something similar to the speed ability attached to every hull that gives it a base speed in game. Is there a way to do that for defenses? Or is it possible to attach components to hulls, instead of designs? Rasori has helped me, and we've not been able to find a way.

2 Replies 3,849 Views