TSOP doesn't change any of the ship textures. So no it shouldn't be any different. TSOP for rebellion mainly delt with the particle textures. On first run i couldnt tell much difference graphically on my laptop, but on closer inspection the shadows, and details are much improved.
Major Stress
Like i said before i wish i had the free time to update TSOP for the latest patch, and DLC. I just don't see it happening anytime soon. I invite the sins community to take over this project, because at present i just cant do anything with it. All i ask is that the community keep it optimizations only. No game play changes.
I'll show you the "Greater Good" from the end of my BOLTER!! (Sorry couldn't resist that :D ) Nice looking meshes.
I know this will be a "re-imagining" of the SC universe, but before the Chenjesu 1st contact the humans basically were still stuck in the solar system, and their first starships were built with the help of the Chenjesu. The only other canon races around at that time were the Mmrnmhrm, and the Androsynth. Basically the rest of the races were contacted during the events of SC1. Unless you plan on doing something like a prelude to those events. Like the Vux first contact. If any
DoW2 i relate to the old "Hero Hammer" games. Where the troops were all but worthless, and the game was fought with almost nothing but "Heroes". It was still a good game. Though i do like DoW1 better too. Space Marine got old real quick. There was only so much walkity walkity walk. Dakka Dakka Dak i could handle.
If you know Lord of the Rings, Warhammer Fantasy, and Warcraft. Then you get the general idea about Warhammer 40k (all ripped off from tolkin). Only major difference is the Warhammer 40k universe is set in space. There are no "Good Guys" in 40k. In the grim darkness of the far future. There is only WAR. Humans are the Imperium of Man. Rulers of the galaxy. A Dysotopic, and Theocratic Empire that been in decline for 10,000 years. Beset on all sides by enemy's. The F
Warboss SmashFace says there be fight'n ahead, and we needz to git our gear to the WAAAAGH!!!
The order the Sins games were released are SotSE (or as we call it Original Sins), Entrenchment, Diplomacy, and Rebellion. If you want to play them in order then that is the order. Though like Gofan said there really is no need to, because every expansion has the content of the previous expansions in it. So you can play Rebellion, and not miss anything from the previous expansions. The only major changes to the game were from Original Sins to Entrenchment, and From Diplomacy to Rebellion.
I usually fly M6, or sometimes an M7. Then just give orders to all of my other ships. I agree i wouldn't really want to "fly" a battleship. However, If you can be on a capital ship bridge giving orders, or be a fleet commander in a CIC. Then that is a redeeming quality. My worry is being stuck flying only one ship throughout the entire game like in Beyond the Frontier. The games since The Threat had a great range of freedom of what you can do. Though most probably didnt do it all. Just kn
I personally don't like the direction Rebirth is going. Back to controlling only one ship (albion skunk), and drones are supposed to compensate for role types. I liked the way The Threat, Reunion, TC, and AP allowed you to take control of almost any ship in the game. Being trapped in only one ship seems too restrictive. Sure the eye candy is pretty, but Eye Candy wont compensate for crappy game play if this is the case.
Like Gofan said. You DO want your particles to override vanilla. Two reasons. One which Gofan already said. It will help with mod compatibility, and Two. If your particles are separately loaded along with the vanilla sins particles you risk hitting the 2 gig limit.
Sounds good. Post some screens to show some examples. People like screenshots.
When the mod first started we tried to fit ships into what the roletype in the ship slot was, or be as close as possible. However since we found out that the ships do not have to act like the roletype in the slots (with a few hard coded exceptions). The Sins roletypes pretty much mean nothing now in SoA 2, and the ships are tuned more for what they are really meant to do. Like fire support roles, or repair roles. The Akira is a heavy cruiser that specializes in torpedo attack (whos ab
Yea this hasn't been updated in a while, and i apologize for that. I just don't have the free time at the moment to do anything with this, or any other project. However this is an open community project. If anyone else wants to make an update by all means do so. Feel free to add on, or update to the new version of rebellion, and dlc. I was hoping fist0 would share his UI updates. I made TSOP for the Sins community. The Community should take over this.
[quote who="myfist0" reply="4262" id="3385032"] Quoting Major Stress, reply 4261Now the project is so big, and i have been out of the loop so long i wouldnt know where to begin to do any kind of work. Stick with what you know, MODELS, we need em I wants my Sona's and I will bitch and mone and wine and sware and use bader speeling tills i gets thems. [/quote] One Sona Battleship coming soooooon.
It was the old windows live sync that totally screwed us up. Since switching to SVN we haven't had any issues with accidental overwrites any more. When the mod first started it was just me doing all of the work for a long time. Now the project is so big, and i have been out of the loop so long i wouldnt know where to begin to do any kind of work. We do need more people. Especially if we are to get all of the art assets finished.
The sounds were fixed... Once... [e digicons]>_>[/e] The thing was when we used MSN, and SVN people kept uploading older files. Overwriting fixes and updates. I lost count of how many times i fixed messed up textures, and updated models only to see the old crap right back in the dev build the next week. I did it once myself and kicked myself because we had a whole litany of fix's lost (shimmer didnt back them up). It was really frustrating. So chances are the fixed sounds got ov
I really wish they had a SMITE button.
Fist0 is legitimately frustrated. As am i right now. Just like how i got when people back in 2008 tried to dictate to me how to make MY MOD. Everyone had their own different opinions. Of course their opinions were always right. They wouldn't shut up until ether they got what they wanted, or i had a "Major Meltdown". I'll just say that NOBODY got their way. If they did the NX-01 would be a Titan. You are just ONE person trying to FORCE your point of view upon OUR mod (Ours as i
Congratulations Fist0 you are now a Veteran Modder ( judging from the rant that rivals my infamous meltdowns :D ) BTW.... That is a Norway class you posted :p :D
Darkxxx I know what you are trying to say about the elite units. You want them to stand out, and that is understandable. However we did not make up the ship scales. The official material did. If we deviate from that then we will have a cadre of nit picky fans bitching that the scales are way off. We already went through a shit storm when we put a size limit in the game to make things work right. So no. We are not going to mess with the scales. However what we can do is try other ways to make
I cannot think of anyone better to make a new Star Control game. Congratulations Stardock for acquiring the IP. :)
SC1 had a turn based strategic game, and tactical combat (melee). No story, or campaign. Just lore. Much like Sins. SC2 (IMO the best of the franchise) went real time, and leans more story based RPG. However it is open world. You can explore at your leisure, and deal with events your own way. The lore is fleshed out greatly, and the game is worth many replays to accomplish different results, and discover things you missed in your last play through. If you really want to know more get
In Lightwave, and XSI one unit of measurement equals one meter. Sins ships are scaled 1:1. The map objects are scaled down. The early versions of SoA 2 ships were scaled 1:1 according to the fleet charts. So a Galaxy class is 642 meters. It is 642 meters in game. We had to put a size limit of 1500 meters for the supersized units like the Borg Cube which is 3000 meters according to the charts. If we true scaled those units then they would look ridiculously large. Even if we increased the
Oh great, Another that tries to invoke the "fanon" DITL site like it is "The Ultimate Trek Bible". I am sorry. This is a decade old argument, but that site doe not compare to ex astris. Bernard Schneider uses only canon facts (and he WILL debate you until doomsday about those facts). Nor does he use any fan made stats on his site. Where does DITL get all of their ship stats from (Including ship scales)? Because they certainly did not get those stats from any of the TV shows,