Rhadagast

Rhadagast

Joined Member # 2516982
2 Posts 61 Replies 2,064 Reputation

Found city on best grain/gold within a couple turns march Start clearing local area of monsters and quests, give a wide berth to high level monsters As soon as you find your second hero and have leveled a bit, seek out an opponent of opposite faction Depending on how long it took you to find your first opponent, he/she should only have 1-3 cities, if at all possible take out his capital If you take out the capital, game over, if it was too strong

30 Replies 108,560 Views

I'm not sure what you guys are talking about on the first point. I've yet to have a monster attack my city, only destroy resources if they are on the edge of the cities influence. Is that actually happening on normal games to you guys?? At least on the games I've played, normal feels about right (except the absent enemy player A.I).

26 Replies 20,470 Views

[quote who="harpo99999" reply="2" id="3075753"]I have a laptop with a core2 duo at 1.8ghz (and runs FE fine in win7 & xp)(btw integrated video not a discrete video chip) and another laptop that I have now tested fe in( a celeron 1.8)( has an ati200). and I did NOT get any warnings about minimum system requirements during the installs. and both laptops have 3gb of ram(ddr2 800mhz only) harpo [/quote] Same h

12 Replies 4,392 Views

[quote who="xaltotun" reply="24" id="3074723"] The point about MOM is not that it was perfect. The point is: MOM was a lot of fun despite all the flaws. Not everyone liked it then or like it now - but a lot of us did and still do. [/quote] This sums it up nicely for me. When and if Elemental becomes more fun/addictive then MoM, that will be a very good day.

104 Replies 380,005 Views

That [quote who="askjosh" reply="4" id="3072534"] Quoting Stupidity10, reply 2Someone suggested that too stop you from killing all passive champions that arn't your own faction that they should have small armies protect them. That would work vs monsters too. I like this idea as well. personally i think there should be a high level tech in the research tree that would allow you to speak to the other factions champions that have not been claimed yet and sway them over to you

5 Replies 7,420 Views

[quote who="Stupidity10" reply="2" id="3072517"]Someone suggested that too stop you from killing all passive champions that arn't your own faction that they should have small armies protect them. That would work vs monsters too.[/quote] Yeah that might be an interesting twist.

5 Replies 7,420 Views

[quote who="smakemupagus" reply="14" id="3072490"]Looks like Sauron has +10 initiative and Maul. Good thing Isildur and Gilgalad brought more than 7 groups of 9 troops [/quote] lol. I think with a good AI, mage heroes at least could be balanced just by reducing the ease of getting the tactical mana reduction traits. Early on on in .77 it is fairly hard keeping them upright against the environment unless you find a good melee champ to go with them.

30 Replies 21,578 Views

I didn't realize this was possible, but apparently while waiting for our fine kingdoms of the realm to learn how to read well enough to manage to recruit one of the champions randomly standing around the world, they can be killed by roaming monsters. Now, I'm not saying it's unrealistic for this to happen, but it does lead to a lack of heroes available, I mean between my own forces slaughtering all the "evil" heroes and the trolls and rampaging maul fueled bears wacking th

5 Replies 7,420 Views

I agree, it makes no sense that I defeat a hero, I get their stuff, then they come back to life with a copy of their stuff again. Breaks the game, and a man can only use so many flaming axes [e digicons]^_^[/e]

7 Replies 4,939 Views

[quote who="jorlass" reply="7" id="3071479"]I doubt threading has anything to do with it. Windows's display model makes it so that only the thread that created a window can draw to it or interact with its I/O. What's needed here is a proper implementation of modal dialogs.[/quote] It's actually spelled modal, and if I remember right all the dialogs are modal, the problem I'm guessing is that new dialogs are queuing up in the wrong order

11 Replies 11,323 Views

[quote who="EviliroN" reply="3" id="3070846"]Actually, I just tried another test run and this is the first time I did not get one of my new abilities as a choice at level 6 or 9, so it is working, though it was Likelihood 50. As a side note, I modded the adventurers guild to provide a constant percent instead of a base number. 1 exp (maybe) at level 5+ means nothing. Now, governors are not completely useless when they sit in your cities and do their jobs: <br

40 Replies 123,899 Views

To me the whole reason these games are so damn addictive is because "in just one more turn" we'll discover a shard, or found a new city, or produce a great new unit, or unlock a cool new technology via research . When done right it's fantastic, you can certainly have a fun game without it, but I'd rather have it than not. However, if I had to pick between tech research and spell research I'd vote for spell research over tech research at least

78 Replies 204,603 Views

This does seem to make good sense, and possibly help with making it easier to balance. HOWEVER, I would miss the randomness, in the fact that I could not change my mind later in this system to reclass, and would limit the ability to make a good all around hero. Say I am making a firemage then realize I have no way to secure many shards and I need to go a different direction, it would be disappointing to be stuck in a certain path.

66 Replies 36,784 Views

[quote quoting="post"] 7. Flee from combat : I keep building scouts. I send them to explore but they always end up being attacked by some craps. Scouts have 3 mov but can barely fight. They should be able to GTFO due to their faster movement but they can't (unless i simply did not figure how to) . As it is now they are doomed as soon as they are engaged. [/quote] Would like to see this as well. [quote quoting="post"] 8. Unit upgrades:

9 Replies 54,061 Views