Rhadagast

Rhadagast

Joined Member # 2516982
2 Posts 61 Replies 2,064 Reputation

[quote who="Autarkhos" reply="1" id="3068703"]Chaos and Pandemonium should just be a Confuse effect that causes them to attack the nearest target.[/quote] Yes. I tried out chaos, cast it 5 times in a row, positive effect every time for the enemy unit, maybe just bad luck but will never cast it again unless changed.

21 Replies 7,569 Views

The main tweak I would like to see is that they balance mana production based on map size like they just did for research. .xx for small x.xx for large etc... I mainly play small maps as I unfortunately have limited time, and by the time you have say 11-12 mana per turn, in every case so far the game is already won due to your melee units leveling like crazy. So I vote for more mana on smaller maps at least.

77 Replies 174,221 Views

Try wacking a couple things with that fancy staff of yours, you'll get to learn a few spells in no time after you level up. (note: I do prefer the MoM style spell learning better, since you could have more control over which exact spells were learned, but this is growing on me)

5 Replies 10,525 Views

Galwinganoon lol. And +1 for seanw posting that pic. Maul is OP no doubt, but don't knock it till you try it, as Das mentions if you can find a weapon with it you just won the game :-) Is there a maul spell? That would be a fun nature enchantment.

49 Replies 117,871 Views

I agree on the city building to the effect that, it seems to be currently the one area that needs work, but has not been acknowledged as a major area of focus of improvement by Stardock. So that makes me a bit nervous, it's not the biggest problem, but it's the biggest one that (as far as we know) doesn't have a lot of improvement's planned. Only so many hours in a day though, so I guess we'll see what they can get in before this puppy goes gold.

79 Replies 309,283 Views

+ Added a Research cost modifier by map size (tiny is 0.7, small 0.9, medium 1.0 and large 1.1) Much needed for tiny and small map play, thank you. + Increased Tech Cost Percentage Increase Per Tech from 5% to 10% What does that mean exactly?

136 Replies 105,801 Views

Agree with OP! Give us a trade screen or limit the micro needed in another way. I hate that the roads take the shortest computed path as well, last game that meant going right through a drake lair. Obviously few caravans survived until later in the game.

56 Replies 158,931 Views

There is nothing wrong with a level cap, MoM had one for both armies and heroes. For the heroes though, you want that cap damn high, and it should be exponentially harder to level, whereas now it at least feels like level 2 is as easy to achieve as level 12. To fix it though I would: If a hero dies but you win the battle, it's the same as if he died and you lost Also as someone commented, what would help is a single slot for misc, right now I can stack

146 Replies 71,827 Views

Let me just start by saying job well done, and thank you. I feel like pre ordering WoM has finally paid off. Now, a few comments about my game play experiance so far. Comments: 1. Maul is OP - Found a sword with it, let me kill anything in 1-2 turns with one hero - don't take it away though :-) 2. Sure this is already being worked on, but recruitable creature huts icon's disappear when implemented for some reason 3. I miss the spell research optio

116 Replies 455,156 Views

I would say that 1.07 on my Win 7 x64 Nvidia rig is playable and for a 4x junkie somewhat addictive. Is the game still disappointing compared to what was envisioned, yes. Is it less fun then Master of Magic, a game released almost 20 years ago, unfortunately yes. Will it continue to get better over the course of the next year at least, yes. So is it worth $50? I don't know of any game that is worth that, but that is what the market seems to support right now. I

21 Replies 13,247 Views

Sounds interesting I might try it. After about 3 straight hours of playing I ran out of memory trying to save. Didn't lose anything thanks to the autosave feature. Actually kind of a nice reminder to take a break every once in a while heh. This would probably let me go another couple hours by doubling the available ram.

4 Replies 4,868 Views

I'm ok with it either way, however if you go ahead and implement a "builder" I'd like to see it to be able to do alot more then just build a road. That is one of the more annoying things about some games that after you build a road over your entire map, you have to kill the builder or just have him idle. Seige ability helps that some, but if there is a stack limit, rarely is the builder used in combat still. Let him build/improve mines, help on quests with caves possibly (co

287 Replies 657,432 Views

In regards to Sovereign Handling I would like to see something along the lines of the MoM solution. Sovereign can cast a spell of return if they have enough research or power etc... . Sovereign then can take no actions for x turns while the spell is completed. I don't like the idea that the Sovereign can somehow evade or not die, at least for a period of time, if attacked and defeated, that seems very out of place, and doesn't make sense to me.

119 Replies 285,762 Views

I have had the exact same issues. The getting stuck at the edge of someones influence was particularly weird. [quote who="GW Swicord" reply="64" id="2378275"]Deleting the FamilyTree files is definitely only a partial fix. I'm getting pretty inconsitent functionality across sessions and cannot access any menus in the game, so I can't try a re-start and load to see if it gets me back or finally into a more functional state. The oddest variations are in whether or not I

89 Replies 272,935 Views