In a way, the speed that a game can suddenly end keeps you on your feed. I can understand the concern about the problem about opponents being able to buy you out with little notice, but my response to that has been to try to be a little quicker and buy them out. Try to make sure that I can go in for the kill whenever I need to. I'm still trying to figure that part out though. You can get some insight as to what kind of money your opponents have by hovering your mouse over their
DivineWrath
I've played the campaign many times by now. Here are my thoughts/findings: 1. Having a single engineer/lab technician =/= to having a full power building. I've been finding that the buildings that I can make with 1 engineer or technician is not as powerful as I could make outside of the campaign. Outside the campaign, a water pump on a low water deposit yields 1 unit of water per second, but in the campaign, 1 engineer will cause it to yield 0.7 units of water per second. W
I found that your level of debt is not only something that is subtracted from your net worth in the calculations that determines your stock price, it is multiplied by 4 before it is subtracted. A large debt can hurt quite a bit. And it grows by 10% per night. A lot of debt is something that has cost me many games. Learning how to control my debt is something that had lead to great improvements in my game play.
From my experience, the off world market solves a problem. The problem of a match going on too long because everyone is making pennies on a saturated market. When multiple players can produce goods faster than what the market can consume them, the prices will drop. I've played maps where the prices dropped to the single digits (and could easily stay there because everyone had so much). It was in no one's best interest in letting the prices grow because someone else could capitalize on
I also found scientific to be difficult... at first. Expansive gets extra claims and reduced steel requirements. Robotic has reduced resource needs, just power, aluminum, iron, steel, and electronics. Scavenger needs carbon instead of steel, which removes the need for some claims for steel mills. Scientific is a little different. They get to skip some mining steps as their buildings can mine for their own needs. For instance, a glass furnace can mine its own silicon. However, it st
Oh that settlement. Yes, it does appear to grow. So long as you keep the prices low for water, food, and oxygen, it will grow. If it gets too high, the growth will stop, and if it is too much higher, the population will shrink. The settlement will take up more tiles over time as it grows. I have had times where I had built too close to the settlement and found where I planned to build had a few buildings placed in my way (I couldn't claim those tiles). In addition, when the population gro
I don't like it. When I found that a company is researching patents, they became the guy that I would try to buy out so that I could get their patents. If I could buy the company out to get their assets, so why not their patents? It makes them worth going after, much like how you might want to go after the guy with geothermal power plants, or several high resource deposits. Well, if you can't buy a company out to get their patents, could we at least get the patents to be fr
Hmm... Well, I haven't seen anything on the surface layer change. I'm talking visuals here. What does happen is the maintenance costs for the HQ will increase (like demanding more food and oxygen), and you get more claims to build stuff with. In some cases, the HQ upgrades will unlock new structures that you can build, like patent labs or off world markets. Does that answer your question(s)?
Sure. I'm patient. I'll let you know what I think when I see the changes. I'm still working on the ideas. I only came to this realization today.
I was taking some time trying to figure out what tutorial was best and all, but then I realized that it might be the first one. The other tutorials have you face off against AI opponents on an easy mode, but the first one allows you to play without opposition. It will allow you to free play without you worrying about being bought out by your opposition. You could try to figure the game out, try a different mix of buildings, figure out what doesn't work, etc. I haven't seen any other m