So I bought this game about a week ago and haven't done a d___ thing but play it since. But I'm starting to think that I'm letting it stress me out too much. The thing is, sometimes it seems like the best strategy is waiting. I've taken to leaving the game running while I get up, do the dishes, pour a drink... come back and I'm just about where I want to be. It would be sad if I got attacked during that time, but so far I've been lucky. The thing is that sometime
Snifter
Newbie here! Been playing about a week -- I win some, I lose some, but always when I check the stats at the end of the game, I'm waaayyy higher in the "income lost to planet underdevelopment" category. But the thing is, i think i AM developing my planets. I forget what the button says, but it's the one in the top left (right below it is the logistics slot improvement button); I usually max that one out within ten minutes of colonizing the planet. And I max out the plan
Enables starbases to be the flagship of your ships I believe this is just a figurative speech... Omygosh, I think you're right. How did I miss that? The thing is, they throw this word "flagship" around as if it means something ... and it *could*! That's what kills me. They have this silly little goosed up scou
This comes with a nod to Ken Kofman ("What does Luck *really* do?"). I don't know what Luck does and I don't know what Creative does, but it sure sounds good. Anyone?
If there is a search function on this forum, I'm sorry I didn't use it bcs I couldn't find it. So, what does a flagship do besides collect anomalies? One of the starbase technologies says you can make a starbase into a flagship, so presumably the flagship has some greater function. I've been "upgrading" my starter flagship to some random fighter once I've found all the anomalies, but I have a niggling suspicion that I'm wasting a useful ship... <img src="smiles/Hmm.gi