To clarify some of my points: I would pay for Hotseat MP addon, if it was 5$. But I would rather prefer if it was part of some bigger expansion, with more SP content.
player1_fanatic
Anyway, I would not go for MP only expansion, since I would only play Hotseat which is smallest part in developement sesne (lets say 5$ per consumer). So I would rather want real expansion with Hotseat (and PBEM since it's similar) added with it.
When we are at "nodding up and down", anybody noticed how silly ground combat looks near the end. With dancing tanks where parts are going up and down, up and down, up and down, up and down. You can even see how traks are not conneced to firing tower, but float.
I would like Hotseat and PBEM MP only, as either patch material (this is the easier form of MP to implement), or part of 1st expansion (which is full of other things). So I'm not for sole MP expansion.
No, upgrades are not too high. They are cheaper then buying new ships.
Basic to Factory upgrade is reallty minor problem. And benefits are good (25% more effective). I usually buy fisrt Factory on every world, so there is no problem with Facories. I usuallt play races that start with this tech, and I see that as benefit, not penalty. Enh. Factories are good thing to. But things to watch are Manuf. Centers (twice more expensive then Enh. Factory). And Industrial Sector (twice more expensive then Manuf. Center).<b
The goal of this mode would be to play Dread Lords, starting with one planet (no fleets and infastructure). Yes, it won't be too hard, but it could really be fun.
I just won Return of the Iconians game type, conquering whole galaxy. But I got no end game movie. P.S. Maybe this happens with other non-standard game modes. For example in campaign, I never seen movie when DL wake up (I've see it only externaly with RadTools).
Torian spreading is their weakness. I always conquer 2-3 planets from them befor they even get ship defenders.
The biggest problem is that other ships built in other worlds can follow these ships in fleets. As well as it's pretty tiny bonus later in the game.
Stellar Cartogtafy only shows location of planets. And that hardly useful for anyone, since you don't know are there conolizable planets, so it's pretty same as knowing where stars are. What I do is to instead of looking for annomalies at start I use my Flagship to quickly scout neighbouring stars, and if there is some habitable planet there, I use my first colony ship for that. Btw, blind exploration option is so cool, I wonder why it's not a default.
Torians like tiny ships and logistics. With proper techs, they either win against DL with first stike, or get one of their fighters killed if DL strike first. Of course, this only wrorks until DL get defense boost. P.S. And I did swtiched to other weapon type as soon as possible. But even 6 in defense is too much for tiny fighter strategy (too low damage per ship), especially, if non-beam weapon is not at high level. And in Apocalypse they sometime
Btw, I barely won Achilees Heel. Most because near the end they also got shields on thier ships I could not counter. But due to sheer luck Torian invasion happend few turns later.
Apolycalypse is not easy. Exempt if you play on normal or lower (then it happend that Torians conquered while I just sit on my homewole and doing research and gifting it to allies). But I had serious problems on Painful. Most probably becuse things are so random. For example in one of the tries it happend to me that 3rd encouter with DL ships had 44 poitns in shields. It was pretty much game over. In other attempt I was just too slow with military and when I actually g
It's simply a mess. If it was one tech per line it would be at least readable. But best would be to just list techs we don't have and techs they don't have, like it is in diplomacy window.
Don't forget that moral buildings don't give flat bonus to moral as it's popular oppinion. They mutiply base happines which is calculated by substracting pop penalty from 100%. So when you get to -80% pop penalty, all morale buildings are 1/5 effective. So +60% virtual reality center would add 20*0.6= 12% bonus in moral. Now tell me is it easy to offset or not?
With bug around, if it's 1 turn till discovering tech, or 1 turn till some cruical building or ships is completed, I play "just one more turn" and then quit.
Now, good luck with negating both -80% and tax penalty with morele buildings with just 1/5 of their strenght.
Please note building bonus is not a flat bonus, but a precentage modifier of base approaval, which is 100% minus population morale penalty. So for 20mil colony, building barely give 1/3 of original value.
Feature penalizing casual players? Very bad. Since casual player plays sometimes just 30min or hour, so it gets lost turns very often, somepared to some fanatic that plays 8hours without stop. By the way, there is much better way to reduce save/load exploits, and that's fixed random seed. So if you load game and do same thing, you get exactly same results. Used in many games.
Units still move on that "turn" so it's not completly empty turn. If AI suffers from this too, we could make some very nasty exploits with this.
Well, if it's capped at 25mil, then you don't really need big approval, big approval only helps faster pop growth (which you don't need for worlds like this). 50+ is more then enough. Focus on smaller worlds that still grow to have 100%.
Every time I load a save game, I don't gain any research and production done for next turn (maybe not even money, haven't checked that). This really borthers me, since it forces me to play lots of turns per session, since it makes small 3-4 turn sessions (in late game) heavily penalized (losing around 20% of all production). Please fix this, it's the worst bug I found.
When you terraform a tile (soil, habitat, terraform), planet class goes up. But after you load a saved game, planet class is back to original. Now, I wouldn't be bother with this bug much, if it didn't ruined some of my plans I had for class 5 world, that became class 7 world due to terraforming works. I got farm and everything and start growing. But after I load the save, it's back to class 5 (although there are still more tiles for buildings), and does not grow anymo