Exactly... In my oppinion being able to chose to attack, for example, weaker of 2 AI fleets in you range in advantege. No need for some combat advantage.
player1_fanatic
I think in 1.11 readme is said that added option for more AI CPU usage although added, doesn't do a thing in 1.11.
In 1.11 Friendly was enough to get Alliance, not Close. And that together with being able to gift as much as possible even to someone who was "wary" (in one case I even gave up few planets, but who cares I won), and thus making all races friendly in same turn and making alliances was the cheesy thing that made me stop playing with Alliance victory turned on.
Simultaneous attack is only way to make AI space combat capable without needed a lot of work on AI (I mean 1 slot of expansion, not patch work). Sometimes it's better to make feature in such way to AI understand, even if someone could say it could make diminish game strategies. Why? Because it's SP game. What good is advanced strategy if AI is not capable of giving challenge.
Another thing that bothered me often. Usually when I start beating AI, so he is on defense, he just makes too often the transports that he sends to planet I left undefended. That's just way too good way to trap AI. I mean, he should try first to defend what he has, not lower his planed population making my invasions easier. It's not like he could hold in such way conquered planet if he has no proper fleet. Now personally, I think that rule when you can see enemy planet
Well I'm winning on Crippling with not to much difficulty, actually the most difficult part is the start, before I catch up. The parts of the game where AI is the worst are: -diplomacy and tech trading: good trade makes human come on top especially, if there are many AIs with diverse technology they don't share with each, also AI like to buy what you would consider obsolete tech, espeically as seperate deals, also they don't value more techs that give ability to skip several othe
If only PDF manuals where not just the "reprings" of paper manuals, but most recent update of the manual, including patches.
While no one may bother to sue you if your not making money off of it, its legal status has not changed because it's abandonware. Acquiring an illegitimate copy is still a violation of copyright law. So?
was accidental double thread...
Can anyone list complete benefits of different alignment choices with Xeno Ethics? Since the one listed in the game don't seem complete of exact (weapon/armor tech for neutral?) The more detail the better, like how big is approval bonus for Netural races, what exact tech and buildings different alignment get and so.
They eventually do get woked up, in some scenarios, and start building real ships. It can be even challenging on higher difficulties. But, don't worry, when DL arrive these will be very tough missions. Still, this is something that needs to be tweaked for next patch. P.S. And personally, I find whole strategy of having no weapon ships preventing invasions cheesy. And making from it official AI strategy, instead removing it, even cheesier.
I think in 1.1 and before it upgraded after Discovery Spheres to Neutrality Centers. But it didn't with Invention Matrix. Now with 1.11 it does upgrade with Invention Matrix, but not with Discovery Spheres.
Because all this fuss I don't like MP-only expansion. Makes some SP players too nervous. But, since I play only hotseat with friend, why not just make SP expanion and put hotseat in it. It would take 1slot or maybe even 0.5 slots (diplomacy interface, save game system, starting menu, some balance here and there, and that's it).
One of the funny things I noticed is that AI base the price of weapon tech on its research value, not on value of how many tech they would skip if they get it. For example it was very difficult for me to get enemy Phasor tech, since it's expensive. But when AI got Phasor II tech, it was much easier for me to buy it compared to Phasor I, since Phasor II is cheaper. Also, I noticed that in AI routine computer player objects of geting both lower and higher tech in s
It just means that same manpower sometimes works in factories and sometimes in reserach lab. If you pu 100% to labs, noone works in factories and they don't do a thing. If you put 50% research and 25% to social, 25% to military, 50% work in labs, and 50% work in factories (with half on military and half of research).
I would rather want AI which is better with tech deals, and as agressive as human in that regard. (like Civ4, or maybe Civ3) Also I would like that AI don't buy tech they don't "need" at all. If they have Phasors, there is no single reason to buy Missle Theory, even if his enemies have good shields (missle theory would make no difference).
MOO2 rocked in Hotseat MP with friends. And several other games. Note that this was the time before interened MP was of any significance. Yet all those old games had Hotseat MP and it was great think to play with friends. Who cares about time? Compare that to pen and paper RPG and one computer game is still faster to finish. I hope Stardock could get "1 slot" and do this kind of low time intensive MP.
Btw, what kind of access have Visitors?
Loaded the endgame, pressed enter won the game (no movie), exit the game. Note this is Return of the Iconians, not normal conquest end game (which has no problem with end video).
Ok here is it: *********************************** Debug Message: Version v1.11 last updated on: Mon May 8 11:15:04 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 5/18/2006, 17:49:50 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ATHLON2600XP Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
double post
I don't like digital thing too, since currently I have no means to pay for it.
Lets say you have no other bonuses or penalties. You have you starting civilization capitol that gives 24 points in production and 24 points in research (could be wrong with numbers, but it's not important. Slider means that, if you are at 100industry capacity and all 3 spendings are at 33% that military production will get 8 points (33% of 24production), social also 8 (also 33% of 24production) and research also 8 (33% of 24 reseach). If you for example put 100
So basicly, mass drivers and missles need to be much faster, so that unit does not fly off and gives weird screen effects.
On thing I forgot to ask. Please add "tooltip" breakdown for social production, research and some other things in planet screen, like it already exist for military production, influence and approval. It would really be handy.