Actually, I think having multiplayer component can only enchance single player AI. That way, when early testers start to play with each other they can more easliy think of the good strategies that can be lated coded into AI. Also, having AI open to moding would be even better. It worked greatly for Civ4.
player1_fanatic
More like sort of Euro release. Will it include 2.0?
The biggest problem with current espionage system is that it is "who has biggest economy" contest. Especially, because spy costs increase over time forever. In my late game, I don't even bother canceling enemy spies on my stock markets. Why would I waste 3000+ bc worth spy for canceling 30bc/turn profit. Waste of good money. In late game, only real cost effective use of spies is in planetary invasions, where your super expensive spy is on planet for less then a turn, a
Personally, I think different limit depending from galaxy size would be best way to do.
Question: Are higher tier Technology and Industrial Matrixes worth using for Thalans considering their increased production cost and gain being only in lesser maintenance then 1st tier? 2nd trier is mostly useful in my opinion, in case you already researched economy branch, and need a bit more cash (or something to be built on already fully built world). 5bc less maintenance for extra 100cost surely can't compare to stock exchange, but can give extra cash if all tiles are already taken
I found some bugs in current version of Galactopedia. Regarding Atlas modules, AtlasDefenseStrength is parsed as Defense bonus in Culture, which is untrue, it is actually defense bonus to that ship only. On the other hand, AtlasDefenseInZOCStrength isn't parsed at all, so modules like Stellar Defenser appear to not do anything (in galactopedia). Another issue I found is that by Galactopedia, Thalan tech Space Superiority is supposed to give Stellar Defender atlas
IMHO, ToA already added enough new features for SP.
Really? I didn't knew that those mirrors are unautorized. They are pretty much all respectable gaming sites. P.S. You still need to autorize game even with those old stadalone patches, as far as I remember. It won't let you run the game otherwise. P.P.S. I'm pretty much sure that old dowload hosted here was exact same. Download directly, install, and ask for autorization on game start to play.
You mean pointing to (legal) mirror for old patches?
Don't bash man for something that Stardock did released at public as direct download (like 1.4 patch or patches before that), and is still available at mirror sites.
I prefer tech trading on, since I'm firm beliver that removing game play features (like most of diplomacy in this case) is not way to play the games.
Iconians are great universalists, since most of their best research, economy and industry building are planetary projects, so you want one of them on every world you have. On bad side, they are missing government techs and their economy buildings (exempt Emporium) aren't much great, so economy can get bad in late game, especially if not using Tech Trading to get missing techs. Also they have above average morale and farm buildings right from start (although they are missing bet
[quote]True, but then again, Stardock isn't like Microprose.[/quote] Which doesn't matter since MOO3 was made by Quicksilver. ;)
Trade routes: other races Economy buildings: your own race Anyway, from gamplay sense, it's not much of penalty since they do start with ability to build Economic Capital (and only capitols bring money in early game). Still, from flavour standpoint it's kinda strange for race that sells anything to anyone to don't know how to utilize Market Centers from start.
Some good points. Lower economy (due to morale hit) does make their trading skills more important. They also have some good starbase modulus (Refining line), so if they get morale or economy resources they'll use them betting then other races. Still, kinda strange they don't start with Market Centers (even Drengin have Black Markets at start), considering their whole corporation background.
Well, they can't build Market Centers. They need to go for Xeno Economics to get similar building. Kinda strange for Trade civ to lack Market Centers. At least they have Economy Capital from start. Another thing that bugs me is they are limited to using Entertainment Centers (10%) as morale buildings. Plus one Festival of Capitalism per planet (25%). This, with no passive bonuses to morale avialable from techs, means that they can't tax their population too much or build big economy wo
[quote]all of the above according to the situation.There are 2 main rules I try to follow:- grab those Minor-race-planets asap (or at least all that are somewhat nearby) and ignore the diplo penalty-[/quote] This proved disastrous for me. Played Large map with 9 races and 8 minors. Conquered 3 minors and everybody started getting mad on me for being conqueror. After some time almost every race went berserk with me. Even if I signed peace treaty with any of them they declared wa
War strategy for Thalans in ToA: Hyperion Starbase tech is wonderful thing. Among many things it gives is Singularity Armor, which adds +24 to all 3 defenses. That, plus some attack module (like Battle Stations), makes pretty much invulnerable space station (at least until late game weaponry is discovered). The great thing about that is that AI likes throwing their ships on those bases. Waves and waves of them, while your base doesn't lose a single hit point.
And Thalan Xeno Influence Module (from good tech tree) can't be used at all, since it requires Insurrection Coordinator module they can't build.
On similar note, there are several races that gain Smart Drones economy starbase add-on from Advanced Computing, but have no access to, since they are missing it's prerequisite Massive Scaling Center, because they use different industry tree then default (Thalans, Drengin, Korath).
For example, Focused Distruptors gained with Distruptor tech, can never be added to Starbase without it having Hyper-Phasors. But none of the races with Distruptor tech have Phasors. There are several other "holes" too. Races that have Sigularity Driver techs can't add Neutrino Snipers (gained with Black Hole tech), since they require Gravitron Snipers added first (which require Graviton Driver IV tech these races have no access to). Also, races that don't have Lasers or Rail Gu
On related note, is Traditional Research supposed to be tradable? Some races, like Humans or minors can't trade it, while many other races can. Kinda strange. Similarly, Specialized Research (lab tech) from Korath clan can be traded, while Drengin version can not.
On the other hand, due the way how orbital battles are done in the game, player already has huge advantage in offense when AI defenders just sit in orbit and wait to be destroyed one by one.
[quote]Why would the Yor or Thalans care about money?[/quote] If you read some of the tech backstory you would know why Thalans require money. For black market to buy primite fusion reactors they can't make and weren't avialable in their reality as well as several other key low techs tools.
Warp Bubbles also help when in Yor space too.