player1_fanatic

player1_fanatic

Joined Member # 2487161
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Even with 1.05 changes to made default combat speed 2.0, several premade sovereigns have it still at set 1.0. Also, it happen to all 3 heroes from campaign too. There are other non-hero units that have this too. Like Sentinel from Warlord trait, or those Fallen pre-designed peasants. I looked a bit into various xml files, and I think the issue is that all these unit had no combat speed attribute set at all, so game defaults it to 1.0.

0 Replies 976 Views

How to reproduce: Play one game. Then start new game, without exiting Elemental. After that, all designs from first game will be in second, even basic premade peasant and pioneer will get doubled. If you do start new game like dozen of times, without exiting the Elemental, at the end you'll get flooded with unit designs. Happens in both 1.05 and 1.06.

4 Replies 2,089 Views

Since there was some brainstorming about stacks, I'll add my oppinion. Healing stacks in friendly territory should reduce city population, to replenish lost troops, if any. What is nearest town, should be calculated in same way as with disband code.

150 Replies 500,472 Views

To add to previous post: I think I know what's the issue, at least partially. In CoreUnits.XML, all units with UnitStat_CombatSpeed tags have it set at 2. but there are units that are missing that tag. Among others, Sentinel and Fallen_Peasant. So. if unit is missing that tag, it will use default value of 1. P.S. This applies to CoreSovereigns.xml too, where attributes of leaders are stored. As well as MainCampaign.xml. There may be other

4 Replies 2,309 Views

Sentinels from Warlord trait get combat speed of 1.0 too. As well as all heroes in Campaign!!! Also, all starting peasants and pioneers get +1 attack bonus. Kingdom pioneers also start without weapon. Fallen peasants, on the other hand, have dexterity of 8, so upgrading them with armor will give lower defense then normal.

4 Replies 2,309 Views

[quote who="Kargion" reply="147" id="2730907"] >>>>Quoting p22, reply 140Maybe some of Core i5/i7 configurations get boost, when setting affinity to single CPU, due to Turbo Boost tehnology. If other cores are prevented from being used, CPU will overclock remaining core and give more power to the game. This, on the other hand, doesn't exist on older Intel, as well as AMD machines. >>>> Core i5/i7 processors use turbo boost on their o

432 Replies 952,159 Views

Maybe some of Core i5/i7 configurations get boost, when setting affinity to single CPU, due to Turbo Boost tehnology. If other cores are prevented from being used, CPU will overclock remaining core and give more power to the game. This, on the other hand, doesn't exist on older Intel, as well as AMD machines.

432 Replies 952,159 Views

[quote who="BoogieBac" reply="6" id="1882580"]Exactly...costs should stay reasonable for those playing a passive espionage game. It's only when you're trying to use the spys in an agressive manner do their cost start hurting.[/quote] Or if you use them to defend from agressive neigbours by nuliffying anything that comes to you, even when not cost effective to do so (due to inflating prices). Like using 3000BC worth spy (due to inflaction), to nullify enemy spy on stock exhance

171 Replies 554,495 Views

Personally, I think it's oversight that these techs are tradable by some, but not all races. Drengin and Korath Specialized Reseach tech also is tradable by one, but not other race. They should all probably be untradable. At least Krynn Industrial Revolution if nothing else.

1 Replies 2,538 Views

Well, in order to keep right 10 (no CD/DVD in drive), right 8 doesn't fully apply to Stardock products. The whole point in exculsive distribution of patches from Impulse is to see if that whoever downloads patches is valid customer and not "potential criminal". I guess some sort of "decency check" is always required for commercial products. But just like cd-check by Securom, for example, can give headache to regular users, same could happen with Impulse.

6 Replies 23,652 Views

Super Dominator Corvettes are great for "suicide rushing" enemy ships without defense. That's the best way to spend those ships and bring back your economy, while destroying enemy fleets in the process. If, for some reason, all enemy ships have defenses, then scrapping them would be best way to get some money back. In the meantime, if you need transports or something, just decrease science and social spending, so that whatever that gets spent goes to military (focus buttons he

5 Replies 8,056 Views

Blocking economy buildings makes sense in early game or on smaller maps, where there is actually possibility of reducing enemy economy good enough so their spy spending gets low. But if AI blocks my economy builing in late game, I just leave him there. It's his wasted money.

22 Replies 14,389 Views

[quote who="Loupdinour" reply="9" id="1853963"]If they block recruiting center or stock exhance, for example, just ignore them, since cost of spy grossly outweights any possible benefits of freeing the tile. Odd you mention a stock exchange as they are my second target when I use spies offensively. A race's ability to create spies is based off of their economy. The spy slider denotes a % of your income devoted to training spies. Each spy has a cost associated to it.&nbs

22 Replies 14,389 Views

Another good thing to know is that you don't need to cancel every spy that comes at you. If they block recruiting center or stock exhance, for example, just ignore them, since cost of spy grossly outweights any possible benefits of freeing the tile. Eventually, spy cost will rise so much that other AI won't be able to muster many of them quickly to do futher damage.

22 Replies 14,389 Views

Well, it's +2logistic vs 4 points trade. Another reason to play Torians is to not have Torians as enemies. Otherwise AI Torian could snatch Aquatic Transport Station glactic achivement for himself (if playing ToA). Then, there is matter of starting homeworld. Torians have small edge here. Torians start with 9 PQ word with rings and have 6 PQ planet nearby. Custom race starts with 10 PQ word with moon and 4 PQ planet. Personally, I think Torians ar

7 Replies 7,413 Views