My impression was that clustered vs. scattered affected the distribution of systems (which was fine) rather than the distribution of races (which often seems clumpy.) Clumpy race distribution does make for interesting and varied gameplay scenarios, but it would be nice to have the option to get evenly distributed races (and thus roughly even chances for expansion.)
Jtownsend2k
I'm a bit confused about the race distribution; I just started a game with 4 races in a large galaxy, for example, in which 2 races were at opposite ends of a huge cloud of systems, while me and another race were wedged into a corner with about 6 systems between us and a huge swath of empty space between either of us and any open stars. I appreciate that this makes for an 'interesting' and unique game experience, but is there a toggle somewhere to just evenly space out the races (whic
I think the poll makes sense given BW's views on multiplayer and how it should be released; and I suspect the multiplayer pack would be JUST a multiplayer pack - he feels that single-player should not subsidize multiplayer, and if the pack combined SP and MP aspects then single-players who bought it for SP content would still be subsidizers. To be honest, I do think that the 'subsidizing' model is a bit inaccurate - I feel MP enhances SP even if you only use MP once in a blue moon, be
I would happily pre-pay for even a "brainless toggle, no game modifications" multiplayer add-on. I deeply respect Brad's commitment to AI development and I agree with his (counterintuitive, if you look at most new 4x games) logic that 98% of 4x play is singleplayer. Probably 99% of mine is - but I do have friends I multiplay with, and I would _love_ to have the chance to have a game now and again; when I have the chance to multiplay it means I have a chance to use, socially, skills