I started a quest where a bard sang a song to summon a dragon, only the dragon appeared in the middle of the water nearby- I can't get to it, and it isn't moving... Kind of funny really...
Galorian
Me 3, only once I won via auto combat the quest never concluded, leaving me with a 0 pop city inside the affected area that will probably never disappear... Lame city anyhow. Sucks about the shards I can't get to though.
Except the fact that the tactical AI is terrible. The GC series won't get tactical unless Brad can design a tactical AI to his own satisfaction, and that's not going to happen in a GC2/expansion time frame/budget. *wails* my dream has died *cries*
Tactical combat is not going to happen in GalCiv2. The battle system is more or less an evolved version of a Civ-like system, and has been in all GC games. The combat viewer is just eye candy and a tool for seeing exaclty how well each ship performs in fleet combat. That is exactly the problem, I want space combat to be more then that. In Ma
GalCiv2 is really great, but there are two things that kept it from being no.1 on my list. First is the space system, which I find more then slightly dissapointing for one main reason, there is none to speak of, the entire battle is decided behind the scenes without any player input with only the overly repetetive "course of battle" sequence, which I find a bit of a let down. I belive that the space battles would be much improved if the player had the ability to controll his ships, unfortuna