Luckmann

Luckmann

Joined Member # 2472619
7 Posts 677 Replies 25,356 Reputation

[quote who="ImperialDane" reply="16" id="1939917"]Drow ? As far as i can see these are former humans, selected for some traits and then empowered in different ways, so while they are physically stronger, they are a bunch of bastards not able to work well together Not sure if there is something to compare them to.[/quote]Replace "former human" with "former (surface) elves" and you have a perfect drow comparison. Seriously, what IS the drow, if not "a bunch of bastards not able to wor

20 Replies 12,954 Views

Excellent work, Spartan. What program are you using, Photoshop? I've got the hobby of making avatars every now and then, and if at all possible, any chance I could have the base file w/ layers, for any of these avatars? I'd like to rip the border, since it fits these boards so perfectly. [e digicons]:pout:[/e]

444 Replies 1,864,663 Views

[quote who="StoweMobile" reply="10" id="1939302"]One could also argue that their inability to embrace change inevitably makes them and inferior race (from an evolutionary stand point). Despite being stronger, faster, and more adept with magic, being unable to adapt to change is a large weakness in the long run.[/quote] It was never argued that they can't change, just that they don't embrace it. Most animals don't embrace change, and change because they have to. One (important) aspect

20 Replies 12,954 Views

Like Tamren said. There is no "Death" magic in Elemental. Death is simply an aspect of the life element. For those of you that have played Arcanum, I think it'll be somewhat like the two different aspects of necromancy. Both are still necromancy, but usable in wildly different ways. Draining the life out of someone is just another way to use life magic.

45 Replies 40,736 Views

Some things that have popped up for me during discussions on the forums and the IRC: "Civics", like Alpha Centauri or Civilization 4, appropriate choices for the setting (So there'd be nothing like "Police State", of course). Theocracy, Monarchy, Heraditary Succession, Treehugging, Serfdom, Slavery, Despotism, Vassalage, Bureaucracy, Aristocracy, Caste Pyramid, Pacifism, Economic civics, all in a multitude of varieties and categories.<

114 Replies 310,867 Views

[quote who="Annatar11" reply="16" id="1939136"] Quoting xthetenth, reply 9It's also invalidated by brad saying it's mostly going to be men, with fantasy creatures relatively rare, but quite powerful in the gamespot interview. [...] [/quote]It's all fine for me, as long as I can have bear cavalry.

22 Replies 11,461 Views

[quote who="Ron Lugge" reply="8" id="1939120"]https://www.elementalgame.com/fallen.asp "Of The Fallen When the powers strove for dominance before the cataclysm, some felt that men were too random and too unpredictable to be of use to them. Some of these powers selected men of cunning, brutality and might. They created an “improved” or “idealized” version of men that came to be known as the Fallen. The Fallen are stronger, faster and m

20 Replies 12,954 Views

[quote who="xthetenth" reply="5" id="1938832"] Wheras these fallen, in the world of Elemental, sounds more like Ascended beings, superior to the average mortals they share the world with. I think it's because they're called that from the human perspective. Also, why do I think I know what race you're playing? I see them as a necromantic/undead faction, and am not really sure enough in my conception to make a comparison.[/quote]Oh, no. I'm almost certainly playing Human.

20 Replies 12,954 Views

[quote who="vieuxchat" reply="5" id="1931208"]It was indeed too powerful. Those beasts should have a big big big upkeep (mana and/orgold/any currency ( like sanity? ) that can be in) When you got a worm you were almost indestructible. They ate five or six heroes for their lunch.[/quote]I LOVE that idea. How about summonable creatures, limited to the Channeler's sanity rating? Research or Channeler levels could increase the

22 Replies 11,461 Views

[quote who="McFungos" reply="7" id="1938447"]@Luckmann The UI always offer you to apply or not a Doctrine. You can always refuse it. [...] [/quote]I know. You mentioned it in the first post.

15 Replies 69,246 Views

[quote who="lwarmonger" reply="2" id="1938282"]Sanity is relative. We should call them "rationally challenged."[/quote]To me it sounds like they're nothing but rational, to the extreme. Why are they called "The Fallen", anyway? Fallen is usually a derogatory term associated with degeneration or devolution of one form or another. Wheras these fallen, in the world of Elemental, sounds more like Ascended beings, superior to the average mortals they share the world with. &nb

20 Replies 12,954 Views

[quote who="McCracken76" reply="15" id="1938349"] "That's right, Norgoth, Terror of the East gets lonely...*depressed sigh*" Norgoth's troubles aside, what really catches my attention is this; "There are other creatures in the world (lots of different types) that you can make use of either in terms of domestication or easier to recruit." Domestication, eh? I certainly that applies to more than just horses. I'd love to outfi

42 Replies 88,578 Views

[quote who="RisingLegend" reply="3" id="1938294"] I don't think the city just rises out of the ground because of a spell, I think the settlers still build it like in Civilization, but you have to imbue the land with power to make it "habitable" again after the cataclysm . At least this is what I have mustered from it all. I actually agree with you both, thinking that your idea is a neat one, Polistes but considering it is turn based and not an RTS I would ha

11 Replies 7,236 Views

[quote who="Polistes" reply="16" id="1938190"] [...] As long as I can lead an army of animals I would be happy LOL Dragons dont need to be included Though giant spiders, scorpions, centipedes would be just awesome![/quote]I couldn't agree more. While I'm not a fan of having random animals suddently deciding to join armies, I'd really like there to be some way, through magic or magical technology, to field animals that are befitting my armies.

114 Replies 310,867 Views

It -was- mentioned somewhere that from the start, you'll be absolutely dependant on your Channeler. All land is devestated, and even to build your first settlement, you'll have to cleanse/imbue that piece of land. I'm not sure wheter or not you start with any settlers or such, though. I'm not sure I like the prospect of having to find a settlement, because depending on your luck, it could take many turns before you actually get to start to play the actual game. This could be a decidin

11 Replies 7,236 Views

I do hope that there's nothing like this, since it sorta adheres to the "puppy-kicking"-evil dichotomy. Just because I'm "evil" doesn't mean that I don't value nature, for example. Just because I think that all humans should be murdered in violent ways, reanimated as undead to work in my mines, and then be tortured to RE-death, doesn't mean that I don't have a soft spot for cuddly rabbits. Especially since I enjoy playing what's generally percieved as "evil", but try to keep e

9 Replies 5,594 Views

[quote who="goodgimp" reply="5" id="1933633"]Brad stated on another site that there are 2 Races but 12 playable factions among those races. Each faction will have it's own unique tech tree and spellbook.[/quote]Oh, I must've missed "unique tech tree and spellbook", that's bloody excellent! Where was it mentioned? [e digicons]:drool:[/e] Edit: Nevermind, I found it . It was apparently mentioned earlier in

11 Replies 9,410 Views

[quote who="RisingLegend" reply="11" id="1937834"]Oh I see, Luckmann, stealing my profile pic idea, well... this shall not be tolerated, channeler! War against you and your people. You will rue the day you ever challenged Ragnarok and mine's might. We shall barrel down upon your cities, crush your people and their wills, and turn your land into the ash from which you raised it! For I am the Rising Legend, born of the Earth, Sea and Air, to do the will of the gods... Upon my dr

42 Replies 88,578 Views

[quote who="lwarmonger" reply="22" id="1938155"]Isn't that the way it worked in Galciv 2? I've been playing a game over the past few days, and the more advanced my weapons get the smaller and more powerful they become. I don't see how advancing tech wise in galciv is bad for you in any way when it comes to your weaponry.[/quote] https://www.galciv.wikia.com/wiki/Ship_design_strategies#Further_analysis_of_weapons The problems I mention is mostly a function of s

131 Replies 439,681 Views

A variety of ridables , and not just the average horse (which would be there, of course). They would all come with their distinct advantages (and disadvantages). Depending on what resource(s) you find in the start of the game, this could have far-reaching consequences. Imagine having Paladins, just like the traditional paladins of fantasy, riding bears or chickens, without it being in the least bit strange. Ridable bears, and as a consequence; Bear Paladins . R

30 Replies 63,521 Views

Wait, didn't we briefly discuss this on the IRC today? I'm just going to say that I do like the idea of player-influenced "civics" (or Doctrines, whatever we choose to call them) but I just don't see them being realized properly. I hate to be the nay-sayer, but I just don't want to wake up one day in the game, and wonder "Why the hell am I set to "Giant Space Hamster Doctrines" ? I'm very much more in favour of a Civ4/SMAC/X-approach, where I choose my civics as I see

15 Replies 69,246 Views

I've only got one thing to say on this subject. Please, oh please, please dear god, please don't do it like in GalCiv2. When I research "HaxxOr Weapon 18" I want it to under all circumstances (except, arguably, expense/cost) be better than "HaxxOr Weapon 17" or "HaxxOr Weapon 15". Some would argue that the way it works in GalCiv2 is "intricate" or "advance", but when I have to look up weapon efficiency on a chart; my fun ends right there and then.

131 Replies 439,681 Views