I do autosave every 2 turns, and I used to send in exception data. I used to just reload and startup again, but as I've said my patience is wearing thin. How long can you be forgiving for these sorts of bugs ? Exactly, I love how you say that then they say this. (BTW I do as well post my debug.err and send in my smart exception reports.) <br/
S1Genocide
Guys - DO NOT PLAY BETA VERSIONS IF STABILITY IS YOUR OVERRIDING GOAL. Thats why were testing this beta to make sure you guys don't release another 1.2. 1.2 Final was in no way, shape, or form stable. I always test the betas to find the bugs that may disturb my mod. I'm just telling you what I've sesn in the game and reporting bugs.<br
The worst thing ever is STEAM.
I got a crash with overwhelming invasion odds for the AI during number randomization. They had 159 versus 37. Debug Message: Version v1.3 beta 2a last updated on: Tue Aug 8 16:18:51 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 8/12/2006, 07:05:23 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: XERCON-459641KL Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4 Languages: English (Regiona
Just setup your game to save every two turns and reload when the game crashes. Thats what I do. That being said. I played 1.3 Beta 2 for 36 hours straight. I played 1.3 Beta 2a for 8 hours crash to desktop Program Error Box. Serious I don't know what you guys changed to cause the more constant crash. But please stability for 1.3 Also PS: I noticed a crash when the AI invaded me with overwhelming odds. (Mass Driver/Tidal Disruption. please check out the invasion code so
Nafis Posted his The thread says 1.3 Beta 2 Bugs. Best way to mess up a thread ever! Best way to have a smart mouth and attitude in a an Administrated forum ever.
You guys seriously need to release 1.3 Beta 2. Especially after all that "hype" on friday.
Somehow Stardock Central marked your last Beta update as read only. Turn off Stardock Central Goto C:\Program Files\Stardock\SDCentral\data\public\gc2\beta And just delete your gc2.xml Then reload Stardock Central and it should update as normal.
I agree I also want an "What will you trade this for.." option.
+ tweaked regional settings that was causing the messed up planet surfaces, missing components on ships, etc. memory bug caused by loading save games (save games saved with 1.3 beta 1 cannot be fixed and you should dele
Am I the only one who wants Fuel Cell Techs? To go with the planetary enviroments? You can only go so far on the map with Fuel Cells, you can only Colonise certain worlds until you get the Tech?
If you want to revert to 1.2, toggle off the 'show pre-release versions' option in SDC, uninstall GC2, and reinstall. Or if you backed it up (automatically or manually) you can just use SDC's restore from archive option. 1.3 final will be out when the devs are satisfied with it. There will be at least one or two more beta builds of the patch before then, so probab
drops to desktop when you start two new games n a row. Drops to desktop a turn after you create a transport with advanced troop mod. Drops to desktop when upgrading ship with advanced troop mod. Drops to desktop when making a ship with a colont pod and advanced troop mod. Debug Message: Version v1.3 beta 1 last updated on: Thu Jul 27 18:22:18 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 8/1/2006, 01:41:50 DirectX Ve
Wow... good job Stardock. Bravo! Claps
Have you seen the AI use the invasion mods that "destroy" a planet? And similarly, have you seen them "restore" a planet? You can teach the AI how when and in what order to invade using the invasion tactics by editing. InvTactics.xml Right now I have it setup: First Choice Blitzkrieg. If invented Second Choice Mini Soldiers. If
invader?? what is it? (i will check the ling btw) INVADER-Mod was originally created for Master of Orion 3. A game that was fundamentally broken. A group of modders came together to both fix the bugs in the spreadsheets and ASM coding. The current version of INVADER-Mod for Moo3 fixes nearly ever bug in the game. In Moo3 Races would not invade.
-Let us choose our own abilities with a clean slate. I personally don't value loyalty or soldiering very highly, and they are thrust upon me. I agree with that. I would also like some weapon balancing done. Just chiming in my opinion. For INVADER-Mod I'm probably going to do something like: Instead of Def
Thank you Stardock.
I don't call the Arceans, Altarians and Torians boring, I DO call them *u%ki*$ b&*!!"s, especially just after they have taken one of my planets or wiped out my 16 eco starbases. Other favs r c*m%!!/e *w$t* and s**$ki*g *rr*!b$e a"$e*o%*$! U get the picture... Torians piss me off. They ALWAYS attack me. Are Torians suppose to
Could you guys post when the 1.3 Beta is available? Or is my Stardock Central just not working right?
I would like that actually. Reduce a planet to class 0. Correct you can do that. You can also create planetary invasion tactics that restore planets that is part of my INVADER-Mod. Modders could do it. But we won't. </t
New Races. New Complete Race Picks. New Political Parties. New Political Parties "in action" <img src="http://photo
Oh Drat! Oh wellz.
Weird, if we have any counter-strike players here - I get black artifacts around smoke type effects (original, not source), such as rain, or bullet decals. Very annoying. I have that problem when selecting (in Cs 1.6) D3D try switching to opengl.
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