S1Genocide

S1Genocide

Joined Member # 2430559
0 Posts 2 Replies 1,386 Reputation

I do autosave every 2 turns, and I used to send in exception data. I used to just reload and startup again, but as I've said my patience is wearing thin. How long can you be forgiving for these sorts of bugs ? Exactly, I love how you say that then they say this. (BTW I do as well post my debug.err and send in my smart exception reports.) <br/

37 Replies 24,580 Views

Guys - DO NOT PLAY BETA VERSIONS IF STABILITY IS YOUR OVERRIDING GOAL. Thats why were testing this beta to make sure you guys don't release another 1.2. 1.2 Final was in no way, shape, or form stable. I always test the betas to find the bugs that may disturb my mod. I'm just telling you what I've sesn in the game and reporting bugs.<br

37 Replies 24,580 Views

I got a crash with overwhelming invasion odds for the AI during number randomization. They had 159 versus 37. Debug Message: Version v1.3 beta 2a last updated on: Tue Aug 8 16:18:51 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 8/12/2006, 07:05:23 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: XERCON-459641KL Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4 Languages: English (Regiona

46 Replies 19,130 Views

Just setup your game to save every two turns and reload when the game crashes. Thats what I do. That being said. I played 1.3 Beta 2 for 36 hours straight. I played 1.3 Beta 2a for 8 hours crash to desktop Program Error Box. Serious I don't know what you guys changed to cause the more constant crash. But please stability for 1.3 Also PS: I noticed a crash when the AI invaded me with overwhelming odds. (Mass Driver/Tidal Disruption. please check out the invasion code so

37 Replies 24,580 Views

Nafis Posted his The thread says 1.3 Beta 2 Bugs. Best way to mess up a thread ever! Best way to have a smart mouth and attitude in a an Administrated forum ever.

29 Replies 14,112 Views

Somehow Stardock Central marked your last Beta update as read only. Turn off Stardock Central Goto C:\Program Files\Stardock\SDCentral\data\public\gc2\beta And just delete your gc2.xml Then reload Stardock Central and it should update as normal.

1 Replies 1,440 Views

+ tweaked regional settings that was causing the messed up planet surfaces, missing components on ships, etc. memory bug caused by loading save games (save games saved with 1.3 beta 1 cannot be fixed and you should dele

51 Replies 76,205 Views

If you want to revert to 1.2, toggle off the 'show pre-release versions' option in SDC, uninstall GC2, and reinstall. Or if you backed it up (automatically or manually) you can just use SDC's restore from archive option. 1.3 final will be out when the devs are satisfied with it. There will be at least one or two more beta builds of the patch before then, so probab

3 Replies 9,717 Views

drops to desktop when you start two new games n a row. Drops to desktop a turn after you create a transport with advanced troop mod. Drops to desktop when upgrading ship with advanced troop mod. Drops to desktop when making a ship with a colont pod and advanced troop mod. Debug Message: Version v1.3 beta 1 last updated on: Thu Jul 27 18:22:18 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 8/1/2006, 01:41:50 DirectX Ve

66 Replies 31,289 Views

Have you seen the AI use the invasion mods that "destroy" a planet? And similarly, have you seen them "restore" a planet? You can teach the AI how when and in what order to invade using the invasion tactics by editing. InvTactics.xml Right now I have it setup: First Choice Blitzkrieg. If invented Second Choice Mini Soldiers. If

9 Replies 13,004 Views

invader?? what is it? (i will check the ling btw) INVADER-Mod was originally created for Master of Orion 3. A game that was fundamentally broken. A group of modders came together to both fix the bugs in the spreadsheets and ASM coding. The current version of INVADER-Mod for Moo3 fixes nearly ever bug in the game. In Moo3 Races would not invade.

9 Replies 13,004 Views

-Let us choose our own abilities with a clean slate. I personally don't value loyalty or soldiering very highly, and they are thrust upon me. I agree with that. I would also like some weapon balancing done. Just chiming in my opinion. For INVADER-Mod I'm probably going to do something like: Instead of Def

91 Replies 135,959 Views

I don't call the Arceans, Altarians and Torians boring, I DO call them *u%ki*$ b&*!!"s, especially just after they have taken one of my planets or wiped out my 16 eco starbases. Other favs r c*m%!!/e *w$t* and s**$ki*g *rr*!b$e a"$e*o%*$! U get the picture... Torians piss me off. They ALWAYS attack me. Are Torians suppose to

22 Replies 12,754 Views

I would like that actually. Reduce a planet to class 0. Correct you can do that. You can also create planetary invasion tactics that restore planets that is part of my INVADER-Mod. Modders could do it. But we won't. </t

34 Replies 26,367 Views

Weird, if we have any counter-strike players here - I get black artifacts around smoke type effects (original, not source), such as rain, or bullet decals. Very annoying. I have that problem when selecting (in Cs 1.6) D3D try switching to opengl.

8 Replies 15,577 Views

http://www.nvidia.com/object/winxp_2k_91.31.html">Link Release Highlights: WHQL Certified Adds support for GeForce 7950 GX2. Includes the new NVIDIA Control Panel. Please visit the NVIDIA Control Panel website for more information. New NVIDIA PureVideo features and enhancements. Please visit the NVIDIA PureVideo website for more information on PureVideo technology and system requirements. Adds n

8 Replies 15,577 Views