@Faressa: Those are valid and well reasoned points. I guess I want some sort of nudge that maybe I should look at it, rather than explicitly having to go check. My definition of not profitable is possibly over simplified though and will be too noisy. @kingmorgan: I didn't see that setting. Regardless, it's not quite what I want. I don't want them unconditionally turned off. I may be deliberately running an unprofitable building to turn debt into cash, or I may decide that
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My suggestion is to put one of those "top of screen" alerts when a building is "unprofitable", ie. revenue less material, power, and fuel costs is negative. I find that constantly having to check how profitable my buildings are feels like busywork, and I would much rather have to the game tell me there might be a problem and I have to decide what to do about it rather than "am I paying enough attention to my buildings".
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