"Stop clicking me or I sing!"
LOLCHRIST
Relic also seem to have a policy of removing CD checks from their games with patches. Which is nice. I am very excited about DoW 2, maybe I should pre-order? Is it available on Impulse yet?
Was there another thread about this? I like the idea of cool effects on a channeller's death. Allow both positive and negative effects, so that it's not a punishment for success. Or make them over time effects, to allow a chance of escape. Or, make them global effects. Possibly give the victor some of the loser's mana pool, spells, items, or essence as well. In addition, any ongoing effects (particularly global) that were being maintained might also go a bit crazy rather than mer
3d glasses? Really? Why not just go the whole hog and bring back VR helmets?
I found ooze quite useful against computer opponents during the beta when the beast was stupidly overpowered: you could spit on them, turn on ooze, then go up to them and do the health sucky stun thing. I haven't been able to get much use at all out of the beast in beta 2 though. Getting into melee range without dying is hard.
I think Source engine games are fairly well suited to this, because they include TF2 and Counterstrike. These two games are things that people keep on their hard drive, and play fairly regularly, often for short periods. On top of that, they're played socially. Basically, someone who was doing other things on Linux would find it quite easy to just jump into a game, whereas at present they have to reboot their computer. For some big epic that you play through once in much bigger sessions, rebo
It is definitely more difficult to concentrate fire with melee abilities. At this point I don't see much point in worrying about the balance though - everyone knows the numbers will be changed.
Why not raise the stakes? Put the replay up somewhere nice and public.
I think it needs to at least check you all have the same version in multiplayer.
I think everyone has this problem. My dad threw out the first computer he bought the other day, and I had to stop him from trying to salvage a 2 GB hard drive. "This cost me £180". We did get some handy drive bay screws out of it though. "Should I keep a floppy drive? What if my other floppy drives break and no-one sells them anymore?", "It's true, you might never be able to use your Windows 95 emergeancy boot disk again!" 486 dx2 66, the height of technology for a little while.
I have been thinking this too. I wasn't aware of Bugzilla in particular, but there are loads of applications that do this, and could be maintained without too much effort from the developers. For example Trac.
My experience also is that snipe works fine on enemies that move out of range. I was actually wondering if it may also work on enemies that Regulus has a bug on?
Beta 2 is not enjoyable for me at the moment. Mainly because they had to rush it out, and so the balance is a mess and the netcode makes it very difficult to get a proper game. Also, if the new pathfinding has been put in, then it's not working as it should. Demigods frequently get stuck on corners when you try to attack, even ranged Demgods which shouldn't be affected. Regarding UI, I have been finding the generals a bit difficult to use. It's hard to spot my own minions, and they di
I agree about the teleport animation: I often fail to notice it. Maybe it could pulse a bit or have a more striking colour?
I think it might be interesting if a channeler could spend some of their essence creating a sort of customizable magical beast. Which might become some sort of towering giant or hideous frankenstein's monster type thing. Or, if we are able to pick non-human channelers, then I hope there will be some really strange and magical customization going on there for people who want to take the unstoppable silly unit strategy. Edit: to put that in context of the thread, I am sort
Congradulations, and thanks for making a great game.
Just wondering about this: [quote quoting="post"] He was once mortal and like all mortal men, he sensed the passage of time which, ultimately, would be his undoing. [/quote] It seems a little ambiguous. Is it his ability to sense the passage of time which is his undoing, or is it the passage of time itself? To try to illustrate the different readings: He was once mortal and, like all mortal men, sensed the passage of time. This, ultimately would be his undoin
I think I like the Elemental inspiration story the better of the two as thing stand. The opening 'not wholly ruined in the beginning' is a lovely turn of phrase, and draws you right in whilst letting you know that Draginol is your fallen from grace Lucifer type character. By constrast, 87th migration is 'huh?'. I really thought that the little single-paragraph descriptions of the Demigods from Beta 1 were excellent, and would love to see more in that style. I am very glad that
I do see what the story is trying to achieve: dumping you into a world and revealing dribblings that you piece together yourself can work well, particularly if the world is an interesting one. At the moment my eye is just sliding right off it though.
In Supcom it means you have different versions somehow. So either someone hasn't updated (or their update messed up) or someone has made modifications.
Well it is a beta.
It's a nice way to say "thank you for playing with me, I had fun". It's not obligatory if you didn't have fun, but don't kick up a fuss about it.
I suppose it would be interesting to have an arena that looked as if it had been played in before, so it would be worn and cracked in places, and maybe one part would be significantly broken by some cataclysmic game ending battle. Or just asymmetric arenas, because too much perfect geometry does look a bit strange.
I preferred the old versions as well.
It might be a bit much at low levels, I don't think it needs any more at higher levels. 2000HP with no cast time is never a weak power. It depends what achievement items are meant to do exactly. I assumed they were to taste, and give just a slight edge in an area of your choice, rather than being a core thing to build your strategy around.