Just to help clarify things more, there's two aspects of Directx 11 (or 9 or 10) there's hardware support up to a certain level of directx, and then there's the API that they use. They can still use the DirectX 11 api even if the minimum hardware they are targeting is DirectX 10, it'll just have some graphics features flagged as being unavailable. The api is available on all version of Windows from Vista upward as has been noted. So they can code it usin
The_Grand_User
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HI, new here :) I remember playing the old Star Wars Rebellion. How I would describe it would be as a real time turn based strategy game. It had turns, but they would automatically end after a certain time and be seamless; the player could select the speed by which they changed much like he could in some RTSes. What made it work was that the turns would go by somewhat rapidly (compared to most TBSes) but it took several turns to get something done, so if while micromanaging so
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