It is good to see another fellow MOO2 player - my brother and I also played MOO2 on hotseat for years (and later for a year or two on LAN when I got a wireless router). Unfortunately it appears that Stardock's customer base (at least the ones on this forum) do not have siblings or friends who enjoy these types of games...
moo2luv
I have a few concerns/questions about the game before I purchase it. I really liked MOO2 (more than 1) and I use it as kind of a template for the type of space-conquest game I really enjoy. 1. I am worried that GC2 has too much complexity as far as colony/empire management. Having to send freighters to planets manually to start trade routes (managing trade caravans really drove me nuts in Civilization), having to build individual buildings/improvements on individual tiles on indi
I've played many LAN and hotseat games of MOO2 and I have to say that multiplayer is much more fun than single player. Even in hotseat games where you have to wait for the other person... I think a lot of you guys don't have any idea how much fun multiplayer is because you don't have any friends/family who like these types of games. I suspect that there are several to tens of thousands of people who would love to play this game on a LAN, hotseat or through a direct IP co
I can't get the game for a few more days and I was wondering if anyone could list the hull sizes along with their relation to each other (for example = small has twice as much space as tiny, medium has twice as much space as small, etc...). Thanks!
I must say that I am really surprised by some of the ‘hate’ (ok, maybe that's a little too strong but you get my point) directed towards multi-player support on these forums. I myself do not like playing on-line anonymously. And I can definitely understand why Stardock would not try to create a ‘battle.net’ type collection of servers for people to play/match on-line (for the record I don't want this and I don't think it makes economic sense). However, playing these types of games with friend