moo2luv

moo2luv

Joined Member # 2403933
0 Posts 0 Replies 175 Reputation

It is good to see another fellow MOO2 player - my brother and I also played MOO2 on hotseat for years (and later for a year or two on LAN when I got a wireless router). Unfortunately it appears that Stardock's customer base (at least the ones on this forum) do not have siblings or friends who enjoy these types of games...

10 Replies 6,568 Views

I have a few concerns/questions about the game before I purchase it. I really liked MOO2 (more than 1) and I use it as kind of a template for the type of space-conquest game I really enjoy. 1. I am worried that GC2 has too much complexity as far as colony/empire management. Having to send freighters to planets manually to start trade routes (managing trade caravans really drove me nuts in Civilization), having to build individual buildings/improvements on individual tiles on indi

21 Replies 16,751 Views

I've played many LAN and hotseat games of MOO2 and I have to say that multiplayer is much more fun than single player. Even in hotseat games where you have to wait for the other person... I think a lot of you guys don't have any idea how much fun multiplayer is because you don't have any friends/family who like these types of games. I suspect that there are several to tens of thousands of people who would love to play this game on a LAN, hotseat or through a direct IP co

616 Replies 3,189,632 Views

I must say that I am really surprised by some of the ‘hate’ (ok, maybe that's a little too strong but you get my point) directed towards multi-player support on these forums. I myself do not like playing on-line anonymously. And I can definitely understand why Stardock would not try to create a ‘battle.net’ type collection of servers for people to play/match on-line (for the record I don't want this and I don't think it makes economic sense). However, playing these types of games with friend

20 Replies 15,871 Views