BlackSmokeDMax

BlackSmokeDMax

Joined Last seen Member # 2401831
13 Posts 390 Replies 2,285 Reputation

[quote who="Derek Paxton" reply="16" id="3132585"] That list is nowhere near inclusive. Even as I play Im seeing things I forgot in the changelog or I trimmed to quickly. The internal changelog was 270 pages with the technical details, I cut it down to the above 20 pages (without pictures).[/quote] LOL, damn! That is great to hear. I'm imagining much smoother game play already.

94 Replies 344,680 Views

Read through that impressive list, have a question: (hope I'm not a dummy and missed it in there) Did initiative get fixed? (where casting haste or slow on one unit, resets the whole initiative list) On a somewhat related note, is that list of bug fixes all inclusive, or just a list of the major fixes? Either way, looks like some awesome changes and I can't wait to give this a try!

94 Replies 344,680 Views

[quote who="Novelty23" reply="5" id="3130513"]When a spell takes multiple turns to cast, the player stays locked (can't do anything with him while casting). Also, the spell will show up in the turn list (showing you where your character spent his turn still casting). In this case, you cast a summon, then the next turn you get to move the same character again. The summon never fires off. If you cast the summon again, it will work again.

7 Replies 12,396 Views

[quote who="Derek Paxton" reply="130" id="3130407"]ath of the Assassin gives +1 crit chance per level and +50% to crit damage. It unlocks traits that mess with critical chance, initiative and dodge mostly. Impulsive (getting to go first in combat) is an assassin trait now. Acrobat, dodge, vital strike, etc are all assassin abilities. But the most defining thing about the Assassin path is that it doesn't give an increase to weight capacity like Path of the Warrior and Defender d

182 Replies 532,384 Views

[quote who="Chronobomb" reply="6" id="3127769"]I got $2000 for the laptop from the warranty people. I have another $1000 I could toss on top if the extra is worth it. I am in no rush though. I have the my 13" Vaio S wihich when plugged into my 30" TV works fine for games. Runs rebellion great. Skyrim, I have to turn the graphics down some. Apparently the laptops taking advantage of Ivy bridge and Nvidia 680M will be out in May. So I will wait. I had the G73JW

14 Replies 60,307 Views

[quote quoting="post"] i just joined the beta and was wondering if there's any list (here or elsewhere) of what's been improved from E:WOM. it's been a while since i played E:WOM and i must confess, FE feels pretty similar. i know there's much being done under the covers that's different now and i'd love to know what to look for. i'd also be keen on you veterens' take on the best new bits. [/quote] As Das123

4 Replies 2,557 Views

[quote who="Ulkrosian" reply="4" id="3122913"]So... they removed the ability to have children and marry them off in FE? I don't have the Beta and I am completely in the dark about what they have changed but if they removed the dynasty system I am not sure if I will continue to play.[/quote] Yep, dynasty is gone, hasn't been in any of the betas.

30 Replies 32,176 Views

[quote who="LightofAbraxas" reply="2" id="3121770"]I agree completely. It just seems like very poor balancing to have initiative penalties for encumbrance and again for armor. Hopefully it's just a placeholder system until they can get the values balanced a bit.[/quote] I disagree a bit. I can totally see having a - for both. Otherwise just cranking strength up gets rid of all initiative penalties for heavy armor. And no matter how strong you are, heavy armor should sti

18 Replies 19,500 Views

[quote who="tetleytea" reply="27" id="3121560"]Firaxis just announced their Civ V expansion's release date today. June 19, I believe. Diablo III is in mid-May, Civ V is in late June. It'll be interesting to see how it all times with Elemental:FE.[/quote] I think E:FE is more of a fall release IIRC.

48 Replies 150,573 Views

It's a good question. Guess you'd have to monitor each units XP before and after battle to find out. Sure would be preferable to see the end result in the end of battle wrap-up window though. Also, isn't higher Intelligence supposed to give more exp as well. I'd like to see that also figured in the end of battle wrap up. I'm guessing it is working fine, but just one of those small details that has yet to be ironed out for final release.

7 Replies 38,667 Views

[quote who="Kongdej" reply="5" id="3121391"]This! I would like it if I was able to see the to-be upgraded unit, or choose what unit my old unit "Upgrades into".. It is terribly vague ATM and I don't like to use it (sending troops to they're deaths is fun too anyways )[/quote] Agreed. If I recall correctly SMAC did a brilliant job upgrading. I believe it gave you a list (with pricing) to choose from when doing the upgrade. Damn, I miss that game, may go digging in my

11 Replies 5,445 Views

[quote who="Jon Shafer" reply="6" id="3121289"]The key is proper planning. You want to write up the basic goals for whatever you're working on, then make a very detailed list of what is required to get there. It's VERY important to know what your target is, otherwise you'll just be flailing around writing code or making changes without knowing if you're getting closer to your goal or further away. It seems stupidly obvious that you want to have some idea of what you're mak

22 Replies 81,916 Views

[quote who="seanw3" reply="3" id="3121136"]Most people agree. In my Waiting For Next Beta Mod I make the Apothecary improvement sell the potion. Hopefully this will get added to the core game. [/quote] Have had the potion in a couple games, but unfortunately not one of the games in which I needed it. Does the potion remove all (as in unlimited number) wounds or only a certain number. I wouldn't mind seeing more of these (or as you are modding - purchasing them) as long as th

8 Replies 26,367 Views

[quote who="Alfdaur" reply="31" id="3120593"]Can it then be allowed to attack people in your own borders without declaring war? They are trespassers and as my laws commands, off with there heads! (Or slaves if Magnar!)[/quote] That sounds like a welcome change. This way you can make a dash over open country, but you have some major risk involved if you get busted. Definitely something I'd like to see milled over a bit by everyone and hear some +/-.<

38 Replies 54,132 Views

[quote who="Bellack" reply="84" id="3120578"]Even if I build my cities in a nice circle or square (which I often do) they are still too big on the map. I mean it does not take long on a Large map (let alone smaller maps) to have the feeling that you in one huge cicties with a bunch of suburbs instaead of a wilderness map.[/quote] I have to agree. I wouldn't mind seeing building on the map if it was scaled much smaller, it just envelops the whole landmass much to qui

128 Replies 385,559 Views

[quote who="Kongdej" reply="2" id="3119264"]3: what do you mean about children? I see no children in this game and marriage? were playing The Sims all of a sudden?[/quote] These were things in E:WoM, but were removed from FE.

30 Replies 32,176 Views