syneris

syneris

Joined Member # 2398495
1 Posts 0 Replies 652 Reputation

-80 morale is the max from population. You hit that at around 25 billion. While higher population gives more tax money, the amount of taxes you get per population reduces as population increases. It's better to have lots of markets than lots of farms.

18 Replies 39,810 Views

Aren't you a US business? With normal working hours? Why are you writing this at 11:29PM Central time? O_o There's no such thing as normal working hours for programmers, especially in the game industry. </fon

70 Replies 57,977 Views

maybe this thread could get a sticky in the modding section? Or Stardock provide a link to the site somewhere (say in the fansites section of the databank).

89 Replies 45,323 Views

When you have multiple campaigns available for play, the Campaign menu Ui is a little glitchy feeling and slightly confusing to the user. I know we can edit the screens with DesktopX, but i'm not that good with graphics. Is this fixed/changed in v1.1 or something you plan on doing in the future?

1 Replies 3,008 Views

Currently, multiple tech requirements are supported but all tests i've done end up with the ingame display looking bad and hard to read. I believe the model is for the little rotating image you see, but i haven't tested it yet. These seem to be the ones in GalCiv2\Movies\Techs and are in bik format

17 Replies 12,439 Views

There is a tag that is used for the Ai to determine how much effort should be put into researching that. There are many factors that leads to the AI's decision, so this is just part of the process in what they research.

17 Replies 12,439 Views

What the ship looks like is kept in a seperate file from what the ship actually has on it. The core ships were probably design to look better. The only way for the user for achieve this right now is through some editing. If you want to test this, create two different ships (even different hulls) and save them with different names. Quit the game and goto My Documents\My Games\GalCiv2\ships. Delete the one of your designs you created (only the .shipcfg)

13 Replies 10,081 Views

Great site and the phpbb forums will be heaven for modding discussion. mmm code tags

89 Replies 45,323 Views

What about the custom techs and buildings? If I make new ones will the AI even touch them, or just ignore them all together. There are tags in the TechTree and PlanetaryImprovements to help with AI choices.

2 Replies 4,310 Views

It only looks like it has two. Can you load 1000 population on it like a ship with 2 colony modules could? Core ships can be made to look like anything. User created ship could also probably be made to look different than what it is, since it uses the same "design" file.

13 Replies 10,081 Views

Want to add Miniaturization and/or Logistics as Customization Abilities? Thanks to a few other posts on the board, you can! First, open GalCiv2\Data\English\English.str in your favorite editor (notepad is good). Search for [TABLEALIAS AbilityOptions] Copy in the follow before [TableEnd] // logistics [A28_Option0Text] Logistics 1 [A28_Option0Bonus] 10 [A28_Option0Cost] 1 [A28_Option1

9 Replies 7,316 Views

https://forums.galciv2.com/?ForumID=348&AID=105014 You can add both logistic and miniaturization to the ability list on customization Don't know if Interest Rates, Crime, Cabinet, or Goverment do anything ingame but they could be added... I might just make a new thread detailing the steps if it's needed

38 Replies 29,003 Views

need to change something in another xml file. I found a way to get it to work due to this post here: https://forums.galciv2.com/?ForumID=162&AID=108847 In English.str search [TABLEALIAS AbilityOptions] and add your entry there using the others as a template. Logistics could probably b

21 Replies 9,172 Views