UngorW

UngorW

Joined Member # 2389749
0 Posts 1 Replies 70 Reputation

Okay, I am clearly doing something wrong. I've had a terrible time finding items that work for my heroes ever since the encumbrance rules changed. I'm almost always mana crunched, especially in the early game. I always have a difficult time handling unrest. All of those things have been made even harder by the balance change. What is everyone else in the world apparently doing that makes those things too easy?

49 Replies 206,823 Views

To me, this is really what makes the game. Interface and camera issues have often gotten in the way of good gameplay, and I don't think I've ever seen them solved as well as in Sins. I think the auto-center on the zoom deserves a little more mention. It worked so easily and seamlessly for me that I was briefly amazed at how the game figured out what I was paying attention to. Having the camera track ships you zoom one confused me once or twice, but I've loved the feature since. The

164 Replies 691,321 Views

I hope it's not too late to get in on this. There have been a lot of good ideas here, but I was suprised to find that the number 1, simple change I would really appreciate was not mentioned: an obvious UI indicator to tell you at a glance whether the current unit has moves left or not. I would favor having the selection circle turn red to indicate the unit is out of moves. This would keep me from having to find the "0/3" moves line, and would give a nice visual indication that you

894 Replies 381,142 Views