XWerewolfX

XWerewolfX

Joined Member # 2387543
23 Posts 155 Replies 3,686 Reputation

I personally like both games very much! The new AI update for Endless Legend makes the game much better and just came out last week. Have you tried it? I think they both do different things very well. I think LH's city building is more fun and deep and its combat is more fun. It also adheres to the tried and true civilization formula a bit more and it works well for LH. Meanwhile, Endless Legend is much prettier (IMHO), the factions are much more varied and

7 Replies 21,588 Views

Hahaha GOG is somehow better than Steam? I can tell you that GOG is just as "evil". They won't allow perfectly good games that are a bit smaller because they're "too niche". Since when are 4X games "too niche"? I get so tired of the ol' "Steam is teh evilllllll" posts. All businesses are "evil" at some level. They're all out for themselves. Some of them are just a bit more transparent about their real motives.

18 Replies 93,341 Views

What kind of fixes, features or changes can we expect? This patch is easily my most anticipated (as with the DLC). I have had issues with the diplomacy since day 1 and, in addition to some other niggling issues (god I miss politics and invasions), I'm hoping that this patch will breathe new life in to this game... So, can we please hear something official?

9 Replies 46,089 Views

[quote who="Board_walker" reply="2" id="3602227"] While I haven't played BERT, I do like the ideas that you proposed. I'm not sure what the war score mechanic, but the other ideas I think would improve an already really good game. I'd also like to see some type of progression or veteran ranks applied to ships/fleets that win battles. Some of my more stalwart ships can be involved in many battles, and I'd like to see some type of acknowledgement of that--whether

12 Replies 39,363 Views

I think we can all agree that GalCiv 3 is a solid base. We'll all probably disagree with what we think it's missing or needs help with. Rising Tide was a fantastic expansion for a sub-par game. It wasn't enough to fix all of Beyond Earth's issues, but it went a long way towards making it fun. First and foremost was its overhaul of diplomacy, something I find is seriously lacking in Gal Civ. The diplomatic currency that's used to build relationships and make agreeme

12 Replies 39,363 Views

[quote who="Frogboy" reply="8" id="3597592"] Quoting XWerewolfX, reply 3 Yes, the two faction cap is silly and easily one of the dumbest design choices. Brad even references that the unit count for the current faction is 15, the "same as Starcraft 2", yet that means little as Ashes only plans to have two factions, where SC

18 Replies 62,113 Views

Yes, the two faction cap is silly and easily one of the dumbest design choices. Brad even references that the unit count for the current faction is 15, the "same as Starcraft 2", yet that means little as Ashes only plans to have two factions, where SC2 obviously has 3 and each are very distinct. Another faction of hover tanks that employ shields as their gimmick leaves me feeling that these guys don't know what makes an RTS fun or appeal to a larger audience. <

18 Replies 62,113 Views

Did a blind "Let's Try" of Ashes for those interested in seeing gameplay: https://youtu.be/gwuUco7ro54 It'll finish uploading about 1AM EDT (10/23). I'm happy to show off more as I get more time with it. It has some potential, and I'm very encouraged by what I see, but man, does it need more unit variety and a bit more depth. After some more time with it, I'll provide more i

0 Replies 16,505 Views

I'd really love to see different types of space debris, different map features like unique black holes, etc. and remnant colonies that you can take control of. That, and remnant starbases that you can take over that are very powerful. I think GC3 needs leaders and heroes, so that would be an additional layer of cool things to find...

18 Replies 61,233 Views

[quote who="Syrris" reply="3" id="3595569"] I think what the OP is getting at is that the map is largely uniform in terms of distribution. You can set the stars to form clusters, but every cluster tends to have the same distribution of resources, etc. There's nothing in the way of galactic regions that are significantly different except by fluke of the RNG. Likewise, there aren't any galactic features to be found. Many 4X games use this

18 Replies 61,233 Views