Stardocks guys: did you want these files? I'm going to take them down if not. ...Like I said in my above post, the forums is a really bad place for bug reports unless you guys have some kind of automated tool that tracks it.
Modulus255
Please add to the list : Need a way to view a tile when a unit is on top of it. As far as I can tell in you have a unit ontop of a resource, you can't view what that resource is. nor can you click on it to build on it nice stuff: It would also be nice to have an army management screen so I can locate all my forces, whether they be in a city or on the field. A tech tree would be nice so you could figure out where you wanted to go w
I got an out of memory crash on my most recent game. Created a new game on the latest 1.06 patch. Was running in Windowed mode (performance was pretty bad with a lot of my cities in view at the same time. I started playing from the cloth map because it got so bad.) running two Geforce 280s in SLI with a slightly older driver (4/3/2010 says your debug file) please let me know when you have downloaded the fil
I'm hoping that the map generator is in Python; it could just be built into the engine and we wouldn't have access.
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Thank you for taping this. You could setup a torrent for the high quality videos.
Has there been anymore news on the 64-bit version of the game? Last I read, they were having trouble with getting a 64-bit version of Havok from Intel. Also are there still plans to have bigger maps in the 64-bit version? I don't know of any native 64-bit games, especially one that offers more features by using the 64-bit binary. I really hope more developers follow suit.
Any chance that you'll record the presentation and post the video?
Tactical combat was one of the greatest things about MOO II. You researched new weapons and built new ships, strategizing about new techniques and combinations of weapons, trying to squeeze the most in on a hull design. Then came the test of your carefully planned fleet, seeing if it could hold up against a fleet of enemy ships. The whole three different kinds of weapons in GC2 seems kind of shallow in comparison. Also I want to control my ships in combat; why make a game that plays itself?
I've asked this a couple times on this forum, and no one seems inclined to reply with an answer
I also want to know if i order from here will I get the collector's edition? I have a pre-order online, but I REALLY wanted to play this weekend.
I pre-orded through ebgames but they still haven't shipped. I was looking forward to playing it this weekend so I am considering canceling my order and trying to find it when it hit retail shelves. If I buy it retail will I still get all the extra stuff, like the poster, that I would get with the pre-order?