Am i the only one to think that if people choose custom factions over premade ones, it's because the premades ones aren't appealing enough ? Maybe it would be better to work on improving the premade factions so that people choose them thinking "wow, a slave master draconian blood spitting faction, how cool !" ? In Gal Civ 2 i loved to play the pre made factions/races, because, well, destroying the galaxy with your drengin psychotic furred enslaving fleet was just... fun. In Elemental,
Ugrok
Great list, i hope the game will live to all those expectations, and i dont doubt it. I have a question on the available playable races at game launch, because i didnt quite understand point 10. Are you saying that there will only be two races/factions at launch, and that you count on players to add some more by modding means ? Or will there be more than two at game launch ? Or only two races, with multiple factions? Cause i mean, okay, the idea of a strategic fan
As said before, the game is called Elemental. You ve GOT to have different elemental types of damage and resistance. Why not use the good old fire / ice / air / water / earth / death ? What would be great would be to make the different types of damage interact with the physical part of your army, for example, fire would be more efficient against leather armors ; or you could enchant a unit's weapon with ice ; this would allow a deep customization of your armies and very int
Well, yeah, i noticed by playing the beta, thank you. It doesnt mean it will always stay like that...
"First, let me say that the sovereign dying is a non-negotiable thing to us." First of all, where do you all read, in that sentence, that sovereign death = game over? Brad just says that sovereigns will die, and not flee, be teleported or whatever. He does not mention that it will be "game over" at all. That said, a little fun idea (just an idea, maybe totally unbalanced or "undoable") : At the end of a battle involving a losing sovereign, the winner can
On Sovereign handling : Escaping when defending, and not when attacking, will eventually lead to a game that is not balanced. I like the "heir solution" mentioned before. Your sovereign dies, his son/daughter/mutant weirdo baby takes over, with no experience. Or, maybe you can use a system a la Dominions 3 : 1 - Your sovereign should always be necessary, be it for research reasons, resource reasons
Not going to add to the other (very good) ideas in this thread ; i'd go with option C, but this is not what worries me the most in all this discussion. Please, no matter which option you choose, do NOT force the player to customize his units again and again. In Gal Civ2, when technology began to progress faster and faster, every 5 turns you had to modify your current design, to fit it with the most modern weapons, and i really hated that. I ended up opening the ship design tab, a
I really like the idea of a feather shaped mouse cursor (is that it?), but i find it very difficult to click where i want to. I know you can choose to use a hardware cursor but i think it's great to have a customized one, especially in a game as immersive as this one.
At the start of the game, my situation seems pretty... blocked : [IMG]http://img17.imageshack.us/img17/3921/blockedstart.th.jpg[/IMG] http://img17.imageshack.us/img17/3921/blockedstart.jpg => to see the big picture.
I get this bug too, but only when i click "end turn". Units and buildings briefly appear.
I want more as well !
Please ! Please ! Don't kill the Torians ! I love them. If the Torians disappear i will hack all your servers and kidnap your children, rape your houses and burn your spouses. Uh... Got a bit carried away, but, well, please, leave the torians alone... Kill those thalans, they only are insects, they exist only to be crushed. The Torians are good indeed ; but that's great ! When they get on your nerves with their kindness, you destroy them with immense satisfaction ; when you feel
Hum.... Errgh... Cough.... Eeek.... I just mean... Woah. This is totally astonishing. Thank you guys for putting so much work in this wonderful game. PS : i didn't see anything about the "goto" button in the ship building windows (the one that leads to the shipyard and would do a better job by leading to the strategic view of the planet where the ship was built), but im so astonished that i won't mention it. Oops, too late ! Damn gamers. Never happy.
Am i the only one to find this situation strange?
It's me again, on that "goto" button. I know, i know. What about adding a button then? A shipyard button, that would lead directly to the shipyard, to modify the design ; and a "goto" button that would lead to the strategic view of the planet? Or at least, when you leave the shipyard, center the view on the building planet? Don't know if it's a good idea, maybe it will be too many buttons...
I had a few games where i focused only on building influence starbases. I play at the "tough" level. I think there is something wrong with the way it is done. I tried following the same playing scheme everytime, and it worked every time. First of all, i played on large galaxy with all the other things randomized (6 opponents set at intelligents). What i did : expand (not very much cause in my last games the habitable planets were uncommon), then rush my closest neighbor with medium sh
Thank you. MY UI SUGGESTION FOR 1.2 : You see that "goto" button, in the window that appears when you finished building a ship? Well, please make this button so that it centers the strategic view on the planet that just built the ship. For the moment, it goes to the shipyard, which is completely useless. Even more, when you leave the shipyard, you aren't even centered on the building planet ; the view just returns where you were.
Thank you for the update ! Just one minor thing : could you make the "goto" button (in the window that appears when you finish building ships)so that it leads to the planet where the ship has been built? As of now it only leads to the shipyard, which is useless... When i click "goto" i want to see where my new ship is available on the strategic view...
What id like to see : finally a "Goto" button that leads the player to the planet where the ship has been built. Now, when you click the "goto" button, it leads to the shipyard, which is totally useless... I don't want to build more ships, i want to see where my damn ship was built and access quickly to the building planet ! And when you exit the shipyard the view isn't even centered at the planet where the ship was built...
I played my first 1.1 tough game with no tech trading, and i found it really easier... I was constantly in front of the tech race, and ended fighting "medium" AI ships with "massive" sized ones. Maybe i was lucky, or maybe it was the setting of the game (medium galaxy, 4 opponents, all random)? Or maybe it is because i dont exploit tech trading enough in normal games? What do you think about it?
This idea plainly rocks.
Thank you for this story ! You got me hooked. Please continue the good work!
I love it as well. I put the game aside after 1.0X, and started a brand new 1.1 game : it rocks. The game feels really more polished, there are tooltips explaining the numbers, the AI is far better than before, even if i lost this game at "tough" it was still pure pleasure. At one point i thought i could win, i launched a surprise attack on the Iconians ; concentrating all my forces in their sectors. But they launched a surprise attack on my homeworld ! I had problems getting out of this war, i
Well in my first game in 1.1, at the "tough" difficulty, the iconians made fleets... Lots of them. They made fleets with 8 ships each, combining big fighters and small fighters, and they actually did a good job fighting my surprise invasion... They even attacked my home world while i was attacking their planets. I think the AI improved a lot, and the game is really really fun as it is. Sure, it is perfectible, but face it, this is the best AI that exists in video games as of today.
Keep that ship pack idea for the expansion. Selling bits of art for your game leads people to think you just want to get money from them. Plus, since the game, according to you, is so easily moddable, we will soon see very very good mods, that will perhaps be as good as your ship packs ; people will start to think that you consider them as milk cows, like every other game editor out there. (This is what is happening for Bethesda : mos