warui1978

warui1978

Joined Member # 2374547
0 Posts 0 Replies 4,176 Reputation

i dont think you can waste any funds in the game because any social production points you dont use gets converted into BC i believe (i read it in the manual somewhere) so technically your not losing any bc by having fully developed planets.

4 Replies 5,421 Views

hahaha, yeah im glad im not the only one that isnt tortured by not having the game yet & having to wait till tomorrow evening to play ( EB wont have the game untill ~1 or 2 PM & i dont get off work till 5:30PM anywayz). arrgh oh well i hope one of the devs or one of the players post one of their games for me to read (with pics i hope) so i can do something to pass the time at work.

3 Replies 6,972 Views

Please check the thread labeled "STICKY: Getting the game running!" They NEED: 1) Your debug.err info (which is located in your GalCiv II directory) 2) Any other info you think is pertinent (such as what you were doing)

14 Replies 15,068 Views

I think if properly implemented and balanced with the AI, assigned personas could deepen the sense of immersion into the story. It could be used as a story telling device for an expansion pack maybe? In any case, most sci-fi geeks like myself remember stories / tv-shows that have a good central charcter or group of characters (ie. Capt. Picard, Capt. Kirk, Ender Wiggin just to name a few). I'd like to see mediocre personas that give slight bonuses to certain things, but I would also like to s

19 Replies 26,059 Views

hmmm...when not at work (which is basically checking the forums for 8 hours lol) or sleeping been passin time playin WarCraft3 & Civ4 (playin tiny map on noble setting & just destroyed the english now i own my own island and looking for a new target). oh sometimes i go out salsa dancin too (might go tonite if my ankle feels well enuf)

67 Replies 81,257 Views

One big question I have and have not run into the forums yet ( at least as far as i've been reading them the past 15 days or so) is that when ships are in combat, are they allowed to retreat and run away (i dont quite know if that's even feasible with the way the turns are given) Few ideas I hope are eventually implemented are : 1. The ability to retreat and make more significant use of engine speeds (ie wage guerilla tactics with starships) (could also be used to create a spa

7 Replies 7,349 Views

actually I would really like to be able to do 2 things with the battles if they havent already been implemented (i havent played the game yet) 1. Be able to choose which ship to destroy first (kill the deathstar and worry about the star destroyers later). 2. Be able to retreat from any and all battles then assuming the retreating side have faster ships be able to run away to friendlier territory. (this would be great incentive to research and manufacture fasterships with w

9 Replies 13,382 Views

maybe they can create a module that can be equipped on super-large hulls that will allow that ship to have a "range" that other ships can use (albiet a really short one or else it might be abused).

8 Replies 8,475 Views