StarPrime

StarPrime

Joined Member # 2278192
8 Posts 34 Replies 636 Reputation

I have won 5 daily challenge games between September 3rd and today, October 1st. Each time the DC leaderboard shows my score, but when I get back in the game it is no longer included in the list. It appears only one or two names appear in the leaderboards each day. Maybe only that many people complete the challenge, but that still doesn't explain why my scores don't show up. Any help is appreciated!

0 Replies 16,508 Views

I am wondering how a map's Resource Minimum and Resource Presence relate to each other and exactly what they mean. An example might be nice too. I couldn't find any satisfactory answer in the Offworld Wiki or anywhere else online. Thanks. I realize if you choose Skirmish > Game Rules and then hover over Resource Minimum and Resource Presence it tells you what they mean. It says Resource Minimum is 'the minimum amount of resources that will be on the game map' and Resource Presence

0 Replies 23,560 Views

Thanks for the replay philothanic. Your explanation in the last two paragraphs of how the stock purchasing and pricing system works is much more succinct and understandable than what is available on the OTC Wiki website, and it will help me a lot. I do however still feel the % buyout indicator shown in the replays is pretty reliably and accurately calculated. Obviously I hadn't considered all the factors you listed such as refundable resources and the nanotechnology related stor

2 Replies 55,402 Views

I'm glad to hear that work is continuing apace on Offworld Trading Company and I too am excited about SpaceX and Blue Origin's efforts at reducing the cost of access to space. I can't wait to see what new additions and DLC are in the pipeline for OTC, but I just want to remind you to consider the two things I recently suggested in the 'General' OTC Forum. They would make the game into just the form I would need to give it a 10/10: Colony Button Click-to-Jump and Shipmen

1 Replies 85,477 Views

I was doing the 3/13 daily challenge and had a decent playthrough going but lost as a single competitor bought out the other players. The dividend revenue from my rival's buyouts is the only reason I lost the game. I am relatively new and wanted to better understand what happened, so I watched the replay. I noticed at various times throughout the replay the % buyout indictor showed I was 100% of the way to buying certain rivals out, but I never noticed the buyout button turning red during the

2 Replies 55,402 Views

**Please see the asterisk below for another useful idea I've floated around but haven't gotten much traction with: I think the colony jump click would be helpful. I usually don't cycle HQ's constantly. I've never really thought about doing so. I will have to play a game and see how it impacts the experience. Having the number keys jump to a particular HQ is a very good idea though. I usually tend to my own HQ and respond to price signals rea

4 Replies 25,125 Views

My bad. I looked into this further and realized the condenser output is 0.5 units. I originally thought it was 1.0. It was my first time playing on Io, so I was confused. I'm sorry. Jupiter's Forge is a really fun expansion pack though. As far as the hotkeys, I understand the part about running out of keys, but is there a purpose for having the colony icon in the upper left corner of the gameplay area if you can't click it to jump to the colony? I

4 Replies 25,125 Views

On the 3/10/18 Io Daily Challenge, Perfect Oxygen Technology optimization did not increase the oxygen output from my solar condensers at all. (I have a screenshot and the replay file if needed.)It is supposed to give a 100% bonus; however, the only efficiency bonuses were from other solar condensers placed next to it even though the pop-up said 100% Perfect Oxygen bonus. I noticed the behavior in the same match for an Elite HQ AI player who had Perfect Oxygen Technology with some sola

4 Replies 25,125 Views

Thanks for clarifying that Soren. I must have overlooked it when reviewing the hotkey bindings. I will have to try it in-game to see whether it works as I expected. At least it is an option. Speaking of, I never intended auto-buy to babysit my prices. It is simply annoying to be observing other players HQ's only to find out upon returning to my HQ that three different types of my own buildings are out of resources and then having to manually buy those reso

9 Replies 46,737 Views

I played the game during the Early Access days, and back then the 'auto-buy' button included text which warned the player that enabling the function could potentially lead to bankruptcy. One of my gripes about the Beta was that this feature was 'dumb' (buying resources even when output is not profitable) instead of 'intelligent' (only buying input resources as long as doing so results in a profitable output). The release build/current build doesn't contai

9 Replies 46,737 Views

Thanks for pointing this out duelking. The 'Win as Robotic' tutorial is the one that is supposed to show you how to buy out an opponent and I assume give the detailed information surrounding buyouts. The part about paying double for the player's shares in order to buy them out doesn't pop up at the beginning of the tutorial unless you hold SHIFT and hover over the buy shares button. Like you said, the tutorial should make this clearer.

2 Replies 6,940 Views

I just got done finishing the daily challenge today, and when watching the replay I noticed that the button for me to buyout my rivals sometimes didn't appear at all, and at others appeared at what seemed to be the wrong time/wrong funds accumulated. I may be unfamiliar with the mechanic, and if I am it would be nice for someone to shine some light on it for me. I know once a rival owns 5K shares you have to purchase the last 5K at once to buy them out. First, Silas C

2 Replies 6,940 Views

I am also a relative newcomer to the game. You can look at the first part of my 'Fundamental Critiques' post and some of the player responses to get an idea of my initial impressions of the game. It probably took me 5 to 10 hours just to get up to speed with things that many veterans were commenting on in that post. I also felt this game lacked economic depth, but I have come to appreciate how complex it can be. It may not be 100% realistic, but there are always unique

3 Replies 6,686 Views

I've also noticed that when one turns off a building (for example, a High Silicon elemental quarry far from base), the 'power' term greys out, but the 'fuel' term remains red even after the last transport has returned to base. I feel the fuel term should also grey out (but not zero out since I still want to be able to determine profitability) either upon turning off the building (this would be preferable from my perspective) or at least after the last transport h

1 Replies 5,206 Views

Awesome Soren! Sorry if this was already announced and I missed it. I think players will find this very useful. I hope it is only for incoming resources, not those that you manually purchased to stockpile or that you let stockpile before turning auto-sell on - you should have to manually sell those. It should also make sure any buildings that require the resource as input are supplied before any excess is sold. Thanks for listening to our feedback! (And here's to an i

36 Replies 118,923 Views

I returned to the game after Beta 10 was released and would just like to say I enjoyed the additional "Corporations are People" tutorial as it gives an intro to the colony and how it relates to the game's market system. It is nice to be introduced to these concepts for those people who jump into skirmish without having played the campaign. It also helped me understand the solution to the chicken and egg conundrum I discussed with duelking3000 in reply #29 & #30 of my

1 Replies 5,206 Views

Also, in the preface to the 'Win as Scientific' tutorial there is a sentence that could use correction: "Scientific buildings have the unique ability of being supplied by the resource deposits it is constructed on." I think 'it is' should be 'they are'.

5 Replies 8,250 Views

I realize I went off on some tangents and brought in real-world examples that don't directly relate to the game. I have played more since Beta 10 came out and have come to terms with the game as it stands. I still wish there were toggle buttons for auto-selling and an intelligent auto-supply button, but I can live without them and still have fun with the game. I was just trying to make the game better, at least from my perspective.

36 Replies 118,923 Views

Interesting. My initial thought with regard to a single neutral entity is that the entity would have effective monopoly power over their buy and sell prices. All my previous smugness (I apologize) and the need for imaginative replies aside, I feel there might be a solution to the supply and demand problem without fundamentally disrupting the game. This would also eliminate the need for the creation of non-existent neutral parties. If the game were changed to d

36 Replies 118,923 Views