Kobracan

Kobracan

Joined Member # 2256846
0 Posts 6 Replies 14,179 Reputation

You misunderstood me. It does show a tooltip when you find an item. No problem there. It doesn't show the item's properties in the quest screen. Like when you are offered the quest... I hover over the said item in the reward section in quest description and nothing shows. There is also no tooltip when you actually earn the reward and you are given like 3 choices: 300 gildar, a sword or 50 influence for example. I wanna know what the sword does if I'

4 Replies 8,794 Views

[quote who="taltamir" reply="10" id="3238912"]Its a fairly simple issue. "you are dominating me" = you are winning a war. This discusses actual results; aka what your nations do to each others. "might score" and "your army is very weak" are two scores based on hypothetical calculation of your empire's and army's strength in the aggregate. With the former including cities and tech and probably armies (unlikely but possible income and cash). And the latter only armies. This i

14 Replies 7,670 Views

1) In tactical combat when I hover over some of the new items added in 0.981 (various kinds of potions), the tooltips tell me how the potion is prized etc. but it doesn't tell me what the potion actually does. 2) When taking up a quest if the reward is an item, it should tell me the item's properties when I hover over them kind of like it does when you find an item. I shouldn't have to wonder whether it's a good item or not before accepting the quest. Sa

4 Replies 8,794 Views

Ah didn't know about Steal City spell. I guess it makes sense that you don't lose the game with no cities because you start the game with no cities. I shoulda thought of that. So if I were to find some fertile lands (they seemed to disappear), would I have been able to settle on it with my sovereign again?

5 Replies 8,398 Views

I just played a short game. I am liking what I see so far. Some feedback: 1) Love the new fonts. They really make a difference. Everything looks and reads nicer. 2) Love the new game options screens (customize opponents, etc.) 3) Tactical battles seem a lot better. Weak enemies actually run away etc. Nice. 4) I dropped my taxes to none and it still said 5% unrest because of taxes on my city. I understand it may be that way because of balancing bu

5 Replies 8,398 Views

Huh? Why disagree Greg? Did you ever try setting up a rally point from planet to planet? There is never a case where the improvement I suggested will collide with anything else even if you have the planet menu open etc. When you have the planet selected and you right click on another planet you cannot mess up anything. Right-click rally point set from production buildings exist in many other games and it can only make the interface better for Sins. I also disagree with

5 Replies 8,862 Views

Right now to set a rally point from a planet to another planet, I have to click on the source planet, click on the Rally button, and click on the destination planet. Instead, it should be: click on the source planet, right click on the destination planet and you're done. It's interesting that it isn't already this way because Sins UI is generally excellent.

5 Replies 8,862 Views

Overall very good. Like another poster said, cities are more meaningful now and the game looks more polished. I still encountered a bug I saw before. An umberdoth attacked me. In the tactical battle, when I clicked on umberdoth's little card (in the initiative - next to attack - ribbon) to see its stats the game gave me the reward for killing it even though the battle is still going on. I saw the same bug in Beta 3 I think. I don't know if it happens every time

196 Replies 717,612 Views

I just started playing so I don't have big feedback yet but initially my feedback is positive. Everything seems to be a bit better. This isn't AI feedback but can you change these two pet peeves: 1) I find an item. There are two options: OK and Equip. A lot of times I miss a third option. I just want to look at the item before equipping it right away (I don't know if it's better than my current item for example). Can you put a thir

180 Replies 701,318 Views

Maul ability being too powerful was brought up multiple times but I didn't see anything about it in the patch logs. I thought maybe since so many things changed maul may not be as powerful as before but it apparently is.

1 Replies 4,194 Views

I have the same problem in 0.90/0.91 (updated from 0.86). I deleted the screens directory but now when I click on "New Game" the game gets stuck on the water ripple screen. Nothing happens. I also tried creating an empty screens folder again. Same result. I don't think the game regenerates the contents of that directory. I guess I may end up biting the bullet and do a full re-install.

29 Replies 20,076 Views

I would like to second this. I want the smartest AI without any AI bonuses whatsoever. It used to be that Challenging was just that but the verbiage in 0.90/0.91 indicates that may not be the case anymore (it says it's a smart AI but also with some bonuses). Normal now says it "progresses" at the same level as the player so I am assuming that means the AIs get no bonuses although it also says average intelligence compared to high intelligence for harder levels. &nbs

6 Replies 2,807 Views

StevenAus, no the way I understood it if you have 10 accuracy you have 10% more chance to hit. So, in this case 113 accuracy is 113+100 = 213% chance to hit which is a big waste of accuracy in most cases assuming there aren't many uber-dodge units around. I guess it all depends on what is the "normal" hit % without any modifiers.

182 Replies 530,623 Views

Of course disappointed that the update isn't today but I am sure it will be much better this way. I really like what I see here. Question: in the screenshot Magnar leader has 113 accuracy. Doesn't that mean he has 213% chance to hit? Assuming he's not going against some uber-dodge unit it's a big waste of accuracy. Or maybe high accuracy gives other advantages too? Also, I like the new trees. It may be just me but units also looked

182 Replies 530,623 Views

[quote who="Sarudak" reply="33" id="3109401"] Quoting Stupidity10, reply 32 Quoting Solam, reply 31I second that. A real bother checking for mienrals and gold and mana. Third Fourth Only problem is that real estate up there is already limited. What they should do is only have gold and mana up there and have all the others compressed into another page or sidebar that can be minimized.[/quote]

54 Replies 74,460 Views

Nice video. I always thought running in place was a bug too. It looks silly. You should remove it. Please change/fix these three things: 1) When a hero levels up the perk you pick (the button) is hard to see. It's just an outline you can barely see. Make it apparent (maybe another background color). 2) Fix the mouse cursor in tactical battle. It gets stuck in some mode (cancel, ranged attack, cast spell) and still shows that when you h

54 Replies 74,460 Views