puntarenas

puntarenas

Joined Member # 2186611
0 Posts 2 Replies 12,180 Reputation

Yeah, since its hard to know if that planet is within the starbases influence when its half inside, half outside the circle. Think it was in some of the Journals, but I read this will be changed with 1.2, so starbases will take effect on every tile their circle touches ...

10 Replies 8,051 Views

Thank you, let me continue my explanation: While you would be able to set every starbase to the settings you adjusted under "Default Settings for Starbases" with the "set to default button", this button could maybe change to "Set all Starbases to default" on the default settings screen. This would guarantee a lot of flexibility, while giving one the ability to tweak every single starbase. Yesterday I played my first game on a huge map, and I think especially here and with g

9 Replies 8,240 Views

I voted yes, although such things are just eyecandy but as Frogboy (IIRC) said, artwork is expensive. Give me some new animations for the planetary invasion (no change to the game mechanics, just artwork again), a new face for the ugly terran leader and improve the battleviewer (fleet battles) and I'll pay you 20$ or more. However just a few hulls/ship pieces for 8.95$ would also be fine. One question here, as I'm from Europe and credit cards aren't that usual here, is there a possibi

101 Replies 40,072 Views

- blueprints - only techs you researched on your own - only techs that are next to research in a particular tree (trade for the predecessors in the same negotiation if you want higher techs) - diplomatic techs, weapons and armor should be very expensive (- make all those stuff optional to fit everybodys need ) I think there are more important things to "fix" (no,

30 Replies 25,839 Views

I usually go plus a couple hundred when I build it and my income is increased to a couple thousand Strange, I'm playing one of my seldom evil games right now and it seemed to me, the bonus was only applied to the planet I built it upon. That's why I chose my Economical Capital and the bonus is nice, but I built it to have better defection chances and

10 Replies 7,423 Views

Why don't you use your own portraits? Or download other images in the library section? How can you tell it's not because he looks similar to me? For my custom race I use some nice pictures I found on the net, and to tell you the truth, best chan

4 Replies 3,488 Views

Constructors with rally points are fine and I don't argue against constructors, because they are part of the game. You have to build them and they have to reach their target without being destroyed. My point is, having lots of different starbases, it becomes a micromanagement hell for me so most of the time I stop upgrading them because it bothers me. The idea is to give one or more starports to the "Starbase Gouvernor", to set the priority for every starbase, if it should be upgraded

9 Replies 8,240 Views

Have a look at the diplomatic relations screen. The checkbox to set a trade embargo changes to "Break Alliance" for people you are allied with.

6 Replies 2,261 Views

(...) but we'll see how you guys like the current implementation of "No Auto-Focus" and see if it's what you're looking for (but FYI, it fixed all my problems with the feature). Thanks, I will try to stay patiently. It's just so hard, because with my 30 years I feel like a 12 year old child again that's naughty and doesn't want to go to bed bec

22 Replies 39,750 Views

Me again Lost another 12000 divisions because of auto-select a few minutes ago, so while auto-focus is killing my nerves, auto-select kills my troops Nevertheless, even chief programmers need some free time, so have a nice weekend and enjoy the sunshine ...

22 Replies 39,750 Views

Good points. Except from the morale, happiness and approval mixup, I found another minor issue: The terran leader is the ugliest man I ever saw, so there is no chance for me to play the humans again. I know, his picture has tradition and was used in GalCiv1 for years, but maybe some day he will die and we get another picture. I would also like to see some women, all the leaders in the game are male.

4 Replies 3,488 Views

So for auto-focus-disable to be useful for me, I'd like to be able to also turn off the auto-selection. (Or one unified button that does both together is fine for me). I second that, but maybe things will turn out better if I tried Caris new behavior (well, not Caris behavior, but the behavior of her code <img src="http://images.stardock.com/gc2/T_DL

22 Replies 39,750 Views

Sometimes I get those useless Lucky Rangers. They are slow, they are weak, so I give them away. On the other hand I often find precursor mines (+700% manufacturing). Unfortunately, most of the time they are on my enemys homeworld. Is there something that gives one 700% research? I heard rumors, but I've never seen it myself ...

6 Replies 8,807 Views

I wonder when we will hear something about it from Stardock in the Journals. I would like to know when they expect to have it finished or if it is already completely done.

19 Replies 13,740 Views

oh yea, can you have the trade route start from a planet other than your homeworld or does it depend on where the frieghter was built? No, you can't. Even if you move your freighter to another planet of yours and afterwards target your neighbors planet, the traderout will be established from the world the freighter was built on.

11 Replies 6,997 Views

Only thing I was wondering is why I'm asked if I want to decomission my existing freighters (the ones already on trade tours) ... Hmm, there is something missing. What I wanted to say is, GalCiv asks me if I want to decomission freighters that are already on routes as mini-freighters whenever I declare a model obsolete in the shipyard. I never

6 Replies 9,703 Views

For a more varied game, you could try with 5 AI, they choose their own path much better I was wondering why I never had this problem, but I always play against five random races, so this explains a lot. I totally agree about tech trading. I always turn it off, because the way it is now it ends up with all AI having nearly the same tech and

7 Replies 3,244 Views

I would like a tech that makes my freighters travel faster when they are near their homeworld (low income) and slow down while they are far away (high income). That being said, it should make a lot more sense to build your trading posts at the freighters target world, not around the world the trade route starts from. Did someone try it and does it give you greater benefit or is the bonus ap

11 Replies 6,997 Views