puntarenas

puntarenas

Joined Member # 2186611
0 Posts 2 Replies 12,180 Reputation

Be sure you read the Journals... your "bug" was actually a highly requested feature. Yes and while all the other improvements are great (new combat system and AI improvements make tough really tough, graphics engine feels smoother on my GeForce4400TI now, ...) this is still my new feature number one! BTW, it would be nice to have some au

5 Replies 3,275 Views

I had the same issue and sent a zipped savegasme to Stardock now. Just one question, does that mean we should stop submitting metaverse games until this bug gets addressed, because I don't want to keep them busy manualy correcting metaverse scores?

9 Replies 8,712 Views

I really hate the fundamentalists, this event appears sometimes when you align with evil. Last time they took only two of my planets, unfortunately one of them was my economic capital and at this time I was a bit short at all. Needless to say that I was completely doomed, because I had no transports in reserve to get my planet back. The Pirate event also happened a few times in my games, but late game and so there was no problem to wipe them out.

13 Replies 15,097 Views

Ok, please forget my first post. I reloaded the game and couldn't find anything like the Heavy Fighter I mentioned above. The best Drengin Heavy Fighter I could find was this: It was June 2231 on tough with tech trading disabled and techrate on normal, so it should be possible to build it. Nevertheless the Drengin did a really good job designing their ships <img src="http://images.stardock.com/gc2/T_DL/

15 Replies 10,296 Views

Well, I stopped trying to conquer the Drengin and were going for diplomatic victory instead because of this in my last game (1.2beta1009, tough). The Drengin had 1 Heavy Fighter (around 60 attack and 30 defence matching my weapons) that destroyed one of my most powerfull fleets, so I had to reload because they had lots of them and end that game. I didn't think of a possible bug because I was a bit behind in weaponry, but I thought they named a huge hull ship accidently as Heavy Fighter

15 Replies 10,296 Views

What about the following idea (don't know if it's modable that far): - set base approvol far down - give all major civilisation one super approval-bonus project from the beginning on their homeworld to compensate the low default approval - Arakis shouldn't get approval bonus, so the resistance (Fremen) is fighting their guerilla war (-> random events on arakis, frequency depends on actual approval) - Arakis should have high economy bonus (Spice!) - Victory co

7 Replies 11,617 Views

You could always use PayPal. I used it to buy the game itself. Interesting, I use PayPal with my E-Mail provider and some other online services and while it is a bit expensive (especially Euro to US-Dollar exchange) I had no problems so far and using it with Stardock would be fine. Were you able to pay by PayPal money transfer (where you

4 Replies 7,429 Views

I don't know if it's a minor bug or just bad luck on my side, but upgrading from 1.11 to 1.2beta(009) via Stardock Central didn't work for me, there were too many "String not found" messages (e.g most parts of options menu, on the main map the planet class wasn't displayed ...). After uninstalling and doing a fresh install everything is nice now (well, as nice as for the others, some strings are still missing, but just a few). Maybe it was because I hadn't installed the first release but wa

22 Replies 19,612 Views

AFAIK you can't register a serial number that has been used before, so you would only be able to play version 1.0x. Don't be silly, this game is one of the greatest games ever and if you liked Bitrth of the Federation, you will love GalCiv, especially GalCiv2 and you definitely want to play the newest improvements (pathes aren't just bugfixes here). Forget about ebay, get a new one or purchase it online directly from Stardock ... Edit: Ok, I'm stupid! Thin

19 Replies 26,781 Views

Mine vanished one time on a large map directly after loading the save game. I went into the options menu, came back into the game and the problem was gone.

6 Replies 2,480 Views

In another thread you can read that they are heading for the Glactical Las Vegas event. But 11 multimedia centers are useless, you need 15 of them to achieve the bonus, I think it was 1000bc/week and some tourism boost. Don't take me too serious, but who of us would change one of his high quality planets into a money factory, especially when there is no place left to build the economic capital and double the income, so I never tried.

13 Replies 8,700 Views

Hmm, it depends I'm trying to complete (read: win) one metaverse game with every civilisation and today I was playing the Yor (large galaxy, 6 random opponents, tough). I had absolutely no chance to win in my first three attempts, because I was the only evil civilisation and the good ones decided to gang up against me early. Now in my fourth attempt I have a better start position,

76 Replies 31,284 Views

I think Evil is pretty powerful, and at most need just a little tweaking. The slave center and free invasions are really great buildings. And you get all the goodies from random events. I second that, IMHO evil and neutral are nearly equal, maybe evil is a bit stronger. While the special weapons aren't that good, the Artificial Slave Center rocks and

21 Replies 14,103 Views

First I thought neutral is a bit overpowered as well, but have another look at evil. Except the weapons (they aren't that good IMHO) you can build the Artificial Slave Center, which gives your manufacturing capital a real boost and you can build the Mind Control Center, which doubles your economy. First I thought, the 100% economy boost would only apply to the planet it's built upon, but it applies to your whole economy (checked tonight), so maybe it is a bug, maybe it is intended, however

49 Replies 24,231 Views

Have to say I am impressed with the save/load game speeds now. These were real bad before the last patch or two but now it seems to take a fraction of a sec to save. Thats right, there are amazing improvements with evey patch, thanks to Stardock. They say something about DirectX improvements in the Journal, maybe this will help with my slowdown issue

25 Replies 8,383 Views

I'm not sure if the AI takes so much time to calculate. My Computer isn't up to date (Athlon XP 3000+, 1 GB Ram, Geforce 4400TI 128MB) and so I encounter some slowdowns especially on huge galaxys (didn't try gigantic yet) too. But zooming out to tactical view helps a lot and if you move the focus to lonesome space the AI turns are calculated in "just no time". So sometimes I think the "problem" might be the graphics engine. Maybe I need a new graphics card, turning antialiasing off wa

25 Replies 8,383 Views

Ok, lets come back topic. Yesterday the Arceans decided to wipe me out of galaxy. One turn later, the Korx said they will provide me with some of their best ships to help me against the Arceans. Two more turns and the Korx told me "We know what you are doing" and declared war on me, because they had given me some troop transport as a present which I forgot (for one round!) to move into my own territory ... Thanks a lot, at this stage I wasn't strong enough to fight both of

25 Replies 24,282 Views

How about having a building option that allows you to funnel military production from a planet directly into upgrading starbases? This could either involve setting a planet to upgrade a particular starbase, or just adding to a civ-wide 'starbase upgrade' rate (...) Sorry, I don't want to spam this thread, but as it seems noone read it, so here again

53 Replies 23,180 Views

1) I posted an Idea about how it could work without breaking the concept of constructors a few days ago: Link 2) That would be nice, but maybe just too much (and boring) work. Edit the XML files and send your patched version to Stardock, maybe they will include it upstream. 3) Everybody loves eyecandy and I would like a rework of the combat viewer as well. I would be willing to pay for such an artwork extensio

53 Replies 23,180 Views