I don't know that a complete hand holding session would be needed, but the game sorely needs tooltips (that could be toggled on / off) to label what the various parts of the screen mean. I was well into the second tutorial before I finally figured out things like where quantities are shown. I spent quite a bit of time just figuring stuff out on my own. Still, all in all, it was functional. I think the cursor needs some work--it didn't seem clear to me if my c
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