I hope this mod sees the light of day. Any idea on an ETA? Cheers, Gaultesian
gaultesian
I now understand your reasoning for the barrent planet slots. Good rationale. Your reply tells me that you are really, really putting some thought and depth into this mod. Changing and adding ships is one thing (lots of modders are out there, and in a little while, we will bask in their glory), but creating a universe of planets and asteroids and other fantastic phenomenon is where the real meat and potatoes lies :) . Thanks Uzi, and btw, your mod gives Sins a real sense of depth a
Hi there, I have tried to keep up-to-date on the new suggestions people have been giving you, so I am about to give you mine (I hope they are not repeats): 1. Make 2 kinds of gas giants - ones that can and cannot be colonized. That way, if you want your gas giants the way they are in vanilla (I personally like the idea that they are not ideal for any major colonization), you can do so in galaxy forge. 2. Reduce the potency of barren/rock worlds. They are really nic