Looks cool. About to fail its kickstarter though [e digicons]:\[/e]
Campaigner
[quote who="Glazunov1" reply="32" id="3362051"] Quoting Campaigner, reply 31 I bought Puzzle Quest 2 on Steam since it has achievements. If there wasn't a SteamWorks version then what is the incentive to buy it since there is no downside to pirating it. Common sense, since you want a developer to have sufficient funding to continue making games you enjoy? Ethics, assuming a willingness to give others value for their own hard work, much as we
So how has it gone with peakoil? It feels like it isn't real when nothing has changed. No panic, no shortage of products. Just slightly more expensive fuel.
I haven't seen the pressconference (5h of boring..? No....just no!) but listened to SweClockers, Angry Joe and Francis and it seem to be gimmicky with the TV stuff. I'm not gonna get one no matter how it turns out. There's some damn funny videos about it though! Seen these? First two are from Francis and the third is from Angry Joe [e digicons]:grin:[/e] [video]http://www.youtube.com/watch?NR=1&feature=endscree
A whole lot of text (too much) but tell me, how will the fighting play out? X-COM (the new one)? Is it sandbox like Legendary Heroes?
Infrogames owns it as far as I can see. Isn't there some database about who owns what? Can't anyone just contact Infrogames and ask them? Whether the Master of Magic rights will be up for bidding awaits to be seen. There will be a list of what you can bid on, just like when THQ shut down, right?
DRM can mean many things so it must be specified what exactly it means. SteamWorks I support since it feels worth it to buy games with it since you get achievements and the Steam overlay. I bought Puzzle Quest 2 on Steam since it has achievements. If there wasn't a SteamWorks version then what is the incentive to buy it since there is no downside to pirating it. Yes, I said it. I want to support gamedevelopers. I
Hey Pacov, since LoL is your main game I'm wondering if you're trying to go for tournaments. LoL is the biggest E-Sport right now and has the most money. You and your team who have played for so long surely wants to participate in one of those big tournaments ey? :)
[quote who="Mystikmind" reply="19" id="3351697"] I cannot play star craft, get my ass handed to me every time. The simple reason is inadequate difficulty level or broken difficulty level, because obviously i need proper easy difficulty level to learn the game and then improve. Never had a game slam the door in my face like that.... oh wait, there was a game like Quake 3, forget the name? That game also slammed the door in my face because the re spawn was broken, in other words you get
Good video about BioWare & EA. It explains WHY BioWare gets affected by EA and WHY EA simply can't change. [video]http://youtu.be/A6TmTv6deTI[/video]
[quote who="GoaFan77" reply="22" id="3350291"] I've never played company of heroes, but I tried playing a real tactical RTS recently, Wargames: European Escalation. I didn't realize virtually all the game is just positioning your tanks and guessing which units the enemy is going to send at you. Just micromanaging a few units around was totally boring to me.[/quote] I've only seen the official trailer for that game and MAYBE a gamecast (can't recall if it wa
Diablo II: The Lord of Destruction -8p on Nightmare (just FORGET about HELL difficulty on 8p mode [e digicons]:(O[/e] ). Things just don't DIE!!! [e digicons]X|[/e] TMNT - NES. Never made it to the last boss. ALWAYS died in the fucking technodrome! Can't think of any other games now. Checked through my STEAM library as well but nothing there.... Haven't tried Dark Souls. I DO intend to. Is it as difficult as the NE
boshimi , Moving on to 64-bit I support. Brad though only talks about "hundreds of units on the battlefield" which kinda make me think that that is the prime reason for RTS to go 64-bit.... I do hope that my RTS-preference survives. Thing is, I'm not sure it will [e digicons]:\[/e]
[quote who="leszeklisowski" reply="32" id="3349358"] How long AoW 3 is in development already?[/quote] Can't find the info on their official forum but atleast two years. Release in Q3.
I really like these articles about computerhardware, 64bit, DirectX 11 and such :) About zooming in and amount of units on the field, I don't want the player to be able to zoom out and neither do I want large armies. I like Company of Heroes which have a maximum outzommed camera and have abandoned the old "unit spam" RTSs like C&C, StarCraft and Supreme Commander that focused on macromanagement. I feel alone on that in this place but then
When I see the screenshots I think of a lowbudget TBS whereas Age of Wonders III is a highproductionvalue TBS. What will make it or break it for me is the retaliationrules. If they are like in Master of Magic and Age of Wonders then it's not for me. I need it to be like in Age of Wonders II/Age of Wonders Shadow Magic where you can drain enemies retaliationstrikes. That improvement alone was absolutely critical. It made hightier units (especially with enhanc
Gearbox....They made two great shooters and a good expansionpack over 10 years ago. What do they know about spacestrategy?
I used to follow RPS but they update too often so it's hard to follow them. Recently, they chose to be politically correct about women in the gameindustry which I think is complete bullshit. Just a way for them to get pats on their backs from politically correct people. Sites that I check, in order of frequency: 1. FZ 2. This place :D 3. Destructiod I would like some other place to follow that isn't c
They're following Master of Magic to a fault. Keeping squares "because Master of Magic had it" is baad design.... For me the game will be decided on the combatmechanics. Endless retaliations = instant no buy.
[quote who="Rovert10" reply="29" id="3338903"] Quoting Campaigner, reply 28I know from Brads posts that it takes years to create a good gameengine but I don't understand if it's just about "doing it" or if it's trial and error or however it is you do it. I don't seem to understand the question but I'll try answering it. [/quote] I wonder if creating a gameengine is easy but just tedious (like moving crates around in a ware
[quote who="G_Bison" reply="26" id="3338784"] He even admits during the video that it was not optimised yet. You're looking at a very early alpha game in the making... You aren't looking at the grand scheme of things. His game engine alone could be worth millions to other Developers/Publishers because he created it from the ground up, Now, substitute his graphics say something like Sins or Eve online. An entire galaxy
I don't understand what's so good or cool about it. Good graphics where his ship slowly moves through space. Have he done everything himself? The gameengine, the graphicsengine, the physics? He hasn't used a free engine of some sort or gotten permission from Nvidia about using PhysX?
[quote who="Kamamura_CZ" reply="33" id="3331226"] The problem of the whole RTS genre is that there is a lot of "real time", some amount of tactics, and very little strategy. It's just memorize build orders, practice their execution, and try to counter enemy units in a simple rps manner. Seeing a lot of rocks on the battlefield? Better start building papers. Lastly, you must be able to manually click all the tactical abilities in time. There, you are done.[/quote] <br
That pre-alhpa video was good. Those infantryunits though, can't stop wondering if it's Master of Magic mechanics at work there! [e digicons]:inlove:[/e]
[quote who="Glazunov1" reply="11" id="3335200"] But if you'll really read what I wrote, I simply stated that the development team knows what we oldtime RPGers like to hear. That's it. Nothing I wrote should lead you to believe I've bought into the PR, because I don't do that. [/quote] I never wrote (or atleast meant) anything about you buying into the PR. Atleast I can't translate what I wrote to mean that.