[quote who="PurplePaladin" reply="22" id="2313660"]Same here Zeh; Spore, second only to MOO3 in hype vs flushability. And the Spore that was released was not even anything that was shown/hyped in the previews/demos (anyone see the Robin Williams promo?).[/quote] YESSSS. You have no idea how much I agree with that. MOO3 was absolutely unplayable...even if you cheated like a bi*ch it wasn't worth anthing because the game was so broken. -and Don't get me started on Spore...
StoweMobile
Immense map, on normal...it was a pretty boring game. I haven't finished, but I don't think there is a way for me to loose lol. I think I'm going to wait around though for a super event to spice things up!
so does any one know how to fix this?
Hey, In my most recent game, I've noticed that over half the civilizations in the game are not expanding much at all. This was a problem in 2.00, but I had hoped it would be fixed in 2.02, but after my most recent game I see it isn't. I don't know if it's an AI glitch or what, but besides me, only the Krynn expanded past their initial influence ring....this is really annoying, and almost game breaking. Is this an isolated incident with me, or are other people still expereincing this? From wha
The best way is to trade for some techs so that you can build trade centers and the like. With those and the efficiency center you become a money making machine (literally [e digicons]:grin:[/e] ). If you have disabled tech trading, you will have to be more creative. Pwn some minors for some economic reasorces. For what i've found, if you have disabled tech trading, then you almost have to play as the federalists, and have the max economic boost chosen.
Well there is definitely a map that is cannon to the story (one of the journal updates not too long ago)...so it seems odd that there wouldn't be a story for it to be cannon to :). I agree that the "Master Quest" is not a campain, but rather an alternative victoy condition in sandbox mode...though it is possible that you will be following the Master Quest DURING the campain. Assuming they are seperate things, I think it would be cool if the various factions had random Master Quest's in sandbo
Indeed, something that I had always hoped they would add in GalCiv2 was an option to continue playing afte you've won (or lost [e digicons]8(|[/e] ). I remember one game in particular. I was playing as the Yor in an epic war against all organics! When all of a sudden the Thalans won a technological victory (they were weak militarly and fairly average economically, but they had 3 stinking research reasources)...I really wish I could have continued to play, as that war was quite fun, and inter
BLAST!!! I can't believe Demigod pushed back the beta 3 MONTHS....I am sad now...as this also means the game's release date was probably pushed back to Q2 2010... [e digicons]X([/e]
AWESOME! ...I was afraid I would have to make a twitter there for a little while!
LoL, I was kind of shocked to see this post resurrected. Indeed they would have to be fairly clever to make it so that you can't carry TOO much over to the next senario...while still have the player not feel cheated when starting the next one.
Ok, I can't seem to find the right file to mod this. Do I need to make a scenario and then edit it's xml, or is there a xml for random maps that I I just can't find?
Thanks link doesn't work for me [e digicons]8(|[/e] --i'll see if I can't figure out how to do this on myself
Hello all, I was wondering if a Mod exists that would do a few things. 1) Decrease the cost to build ships 2) Decrease the matinence cost of ships 3) Incease everyones logistics ability ----I want a game so that everyone will have massive fleets! Anyone know if a mod like this exists?
I don't mean to beat a dead hourse, but for hording essence to be a fesible strategy in the game, there will have to be a way for smaller nations to remain competitive in technology + spell research. Other wise Domination will be the main form of play almost every game...
Indeed, I'm not saying having more terriotry shouldn't be an advantage, I'm just making the point that in alot of TBS games that is the only important factor in determining overall power. If smaller nations can't remain competitve in technology, then I think this removes alot of gameplay possibilities. If small countries don't have a chance of winning, then players will obviously have to try and build a large empire EVERY game they play (assuming they're playing to win...) Maybe one game I wa
I hope this hasn't been discussed too in depth before, but, I find one of the most annoying things about alot of TBS games is that...simply having the most cities/provinces means you are automatically the most powerful. Civ4 attempted to address this, as the more cities you had, the more expensive they were to maintain...This was alrighty, though at some point that game start almost punishing you for having too many cities, which it's good either. --What I would like to know is, will
from what I understand spells have to be researched, which seems like it would be speed up by having lots of cities...though it has been said that you can be powerful/competitive without alot of territory, so maybe the cost to research depends on your number of cities. Luckmann --and to Luckmann, I have read up, it's just t
I really hope they change this. If everyday spells cost essence (which, from what I understand, is a resource that is gone for good when you use some of it) Then It seems like people who want a channeler that is as powerful as possible will not hardly ever cast spells....which seems counter-intuitive to me. Now this depends on how you get more essence, as they haven't specified that yet (pressumably you more essence each time you level up or something like that). Also, This seems like it make
--This is a little off topic, but I'm really hoping that the random map genorator will come up with some awesome maps on it's own. One of my biggest problems with Civ3, and Civ4 was that you were lucky to get an intersting map. Except for some of the time you almost always ended up with a western rectangle and a eastern rectangle...with some islands trown in. The land masses hardly ever had intersing shapes or features. I always hoped that the maps would be more "Earth Like" if you will. I'm
Well it seem that most people here want a sophisticated economic model, which I am glad to hear, but I should point out the people at Stardock that this isn't a very acurate sample of the people you are most likely to be trying to sell the game to...I mean, most people here, myself included, have been following the game since it's announcement/when they first herd about it, so of course we want to the game to have as much depth as possible! BUT HERE IS THE CORRECT ANSWER TO THIS QUEST
I definietly like what Kryo wrote, as I am in camp 1.--though, an abstract method of transport is more practicle, I think having many caravans moving accross the map would make it come to life in a cool way. -also I like your idea about a bertering auction house. This would make port cities very strategically important I think, which is something alot of TBS games are missing. Blockades would also become more important, as you could stop an enemy from getting needed resouces that have to be t
This looks awesome, though I'm not sure how I feel about the spells costing essence...Doesn't that seem counter intuitive? I thought one of the ways you could play the game was to have a bad ass soveriegn, which seems unlikely if spells cost essence every time you cast them. I'm thinking this would creat situations where if players are trying to have a powerful soveriegn they will end up only casting spells as a last resort...unless I'm misunderstanding the way you get essence.
like 21 days and counting! I'm jonesing over here lol.
I'm on xp, so I don't think that's it. I sent a ticket into stardock support, so I'll post here if they figure anything out.
Does a fresh install work? I haven't tried it yet because it seems like a longshot. It seems more likely that an install file with the correct seeds for random generation is missing or currupt. A few site I saw suggest to download the bittorrent to get the correct file, but I'm not sure how comfortable I feel doing that. I hope there is an easy solution.