Ideally I want the game to be so hard I need every single exploit to survive. So what your REALLY saying is you want the game to be so hard you have to cheat to win which in turns makes the game no fun at all. As long as the game is *challenging*, then it's fun <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border
Tezster
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I don't have a big problem with the price of ship upgrades. Yes, it could probably be a little bit cheaper, but as a gameplay element, if it becomes a cut and dry decision for the player to choose to upgrade vs. building a new ship, then it's not a very interesting in-game decision, is it? I can also envision many scenarios (even in real-life), when it would be cheaper to build something from scratch as opposed to upgrading an existing design. Not necessarily 4x as much, but this is
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