Mystikmind

Mystikmind

Joined Member # 1280585
29 Posts 490 Replies 2,239 Reputation

[quote who="Ericridge" reply="5" id="3626485"] Really Mystikmind? Don't classes like Assault will shoot at anything nearby until it's preferred target is in range and start its focusfire on capitals, etc, no? I generally have a mix of attack/defense with preference towards defense on my escorts because I want my capitals to live longer. Like, three defense modules to two attack modules. [/quote] <

10 Replies 14,184 Views

[quote who="eviator" reply="14" id="3626697"] The UI is not balanced for large maps. So for now those of us who enjoy large maps get the burden. I haven't played in a while because of this kind of stuff. Eventually you get tired of fighting against the UI. [/quote] Yea it slowly wears you down. I have been playing a very old civilization call to power 2 lately and you should see how well the UI works in that game, the attention to de

15 Replies 23,446 Views

If you want an exploit to really kick their ass, here it is in one word.... 'escort' The reason... the AI will target any escort class ship first in battle. So all you need to do is have one escort class ship with minimal weapons but lots of defense. All your other ships, even tiny ones, set to 'capital'.

10 Replies 14,184 Views

[quote who="Fate" reply="10" id="3625993"] The Guard option always alerts me when an enemy vessel has moved within sensor range of that unit, what's wrong with your game Mystik? Guard is life! Nice tip about the sensor units being prioritised by the AI though, exploiting the shit out of that! [/quote] They must have finally fixed it then? I am still playing my old game from before the recent updates. Sens

15 Replies 23,446 Views

[quote who="GavinRuneblade" reply="8" id="3625747"] Reply #8 GavinRuneblade Join Date 08/2015 +2 March 14, 2016 5:24:27 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums I like to park ships with lots of sensors in orbit of key planets and space stations, and fleets with lots of move back a half move from the front lines, again in orbit of a planet or starbase. When needed they pop out and counter attack. Usually my picket li

15 Replies 23,446 Views

Don't worry.... the way this game calculates strength, it would probably say the humans were more powerful than the Mimbari before the war in Babylon 5 !!! It might even say Iraqu was more powerful than America! .... well probably not, but it would say Iraq was much more powerful than the reality..... because its the quantity, not the quality, that's why.

7 Replies 19,034 Views

[quote who="GavinRuneblade" reply="2" id="3624621"] There is a ufp (galaxy wide united nations thing) resolution "domain" that prevents anyone from colonizing inside any other player's zone of control. But it usually takes well into the mid game to have a chance to get this in place. [/quote] hehehe, yea there are a few things in this game that have that aspect of not being available when it would be useful, but instead becomin

3 Replies 11,703 Views

[quote who="Illauna" reply="3" id="3625404"] Through observation. [/quote] Hehehe yea... I came across the same question as the OP... a few seconds later i selected an active engine component and threw it on.... that makes it very clear which way the ship is facing! :)

6 Replies 52,420 Views

[quote who="Decepticons" reply="6" id="3625577"] Yup - looks like I'll just have to set up that way. All Aboard the T.S.S Sacrificial Lamb class frigates. [/quote] Hehehehe.... oh and it teems the AI loves to target ships with sensors as a priority as if they think you have time to look around every turn or something?? lol So i use tiny hulls with sensors, no engines or weapons,, AI loves to target them first! Or it could just be the

15 Replies 23,446 Views

Reloading the game seems to help? i had requests for peace popup several times when i loaded the game the next day. But just in general.... unreasonable AI diplomacy is the fine tradition in 'all' strategy games. It is how the developers compensate the limitations of the AI handling diplomacy compared to an intelligent human player.

3 Replies 7,713 Views

[quote who="Ericridge" reply="9" id="3625544"] You can't get starbases back with influence. You have to buy them back or unlock a specific benevolent trait. [/quote] Oh well, buy back then... thats fine :)

12 Replies 35,567 Views

[quote who="Ericridge" reply="11" id="3625561"] Quoting Mystikmind, reply 10 Well you cannot use dead planets because the technology to build and enclosed sealed space doesn't exist.... it has not existed ever since submarines were first never invented. and it has not existed ever since space craft were first never inv

12 Replies 11,889 Views

Well like i said... you have to place sacrificial units in strategic locations so the AI will destroy that unit first, and that is what will draw your attention to that area of the map, so you can activate the nearest 'guard' fleets and respond to that threat. This is the only reasonable way of doing things on a large map with lots of stuff going on. And forget about 'sentry'.... its completely useless, unless you enjoy relentless

15 Replies 23,446 Views

Yea, the end turn button..... i have it set to scroll through all the active units and empty build queues. But I cannot end turn if i get bored though! that is another big problem..... I assume this is fixed by now but i don't know? I am still playing an older saved game. In Galciv2 you could ask it to take you to any active units with movement left, that is what you really need here. The best way i manage my fleets right now is by setting all the ones i am

15 Replies 23,446 Views

I don't use the fleets list. Anything i don't need is set to 'guard' or sitting in a planet or starbase. The big problem is that 'sentry' is pretty much unusable. I have to place sacrificial ships at strategic locations set to 'guard' and they will let me know when an enemy comes by being destroyed. It is just stupid,,, Even an old game like SMAC knows to give your sentry units the option to ignore units of

15 Replies 23,446 Views

Well you cannot use dead planets because the technology to build and enclosed sealed space doesn't exist.... it has not existed ever since submarines were first never invented. and it has not existed ever since space craft were first never invented.

12 Replies 11,889 Views

I remember in Galciv2 my strategy was to get sensors as soon as possible so i could build more survey ships. In Galciv3 my strategy is to locate thalium as soon as possible, meanwhile colonize with pragmatic and get the three free constructors, then harvest the thalium, then build my extra survey ship/s Sometimes i don't find thalium, in which case the three free constructors end up being very good scout ships until i give up looking for thali

10 Replies 9,092 Views

I think these events a fun and i wish i could get one - i never have. What i imagine i would do is as follows; Have a fire sale! sell all my slower ships and starbases to the AI. They are no use to me, may as well get something for them. Switch off military production, let the AI waste its time on that. I usually have a number of fast ships with good sensor range,,, these will be

12 Replies 35,567 Views

[quote who="GavinRuneblade" reply="16" id="3625119"] Well I do have snuggler Colonies. I guess I'm very cuddly. ^.^ [/quote] Hahaha Interesting side note... for quite some time i thought snuggler colonies was a spelling mistake for 'smuggler' colonies! then i looked closer and saw it really was snuggler colony!! lol

17 Replies 14,789 Views

Well, where i find the real advantage of tech trading comes in to play is with regard to minor races, I usually put them on abundant. And because of minor races.... i don't have to build any military ships in the early stages of the game.... whenever the minor race is too poor to buy my techs, i take a few of their ships.... it really adds up big time! And any weak main races are great ship suppliers to me as well Mind you, i am only buying sh

8 Replies 22,005 Views

[quote who="psychoak" reply="4" id="3625108"] Tech trading requires you to be a nag to all the AI and constantly trade to keep ahead, if you don't wish to trade them, you'll fall behind pretty easily unless you're way ahead of them. Tech brokering means you will be utterly swamped no matter how good you are unless you nag them constantly because everyone will have everyone's technology in short order. [/quote] Tech trading switched off in

8 Replies 22,005 Views