You know, most developers design games so that when it comes out, the top of the line card can only run it at "medium" seetings. This is because they want to add room so that in a year or two, when people see the game on the shelf and think "oh, I heard about this. I should buy it!", it can still compete graphically with newer games. In two years, when you're playing on your shiny new nVidea 68 million with a terabyte of VRAM, you can put it on "High". The ga
The Shaggy One
I had the same issue
OMFG I got an email!
I made a post Link here about this..
the expense of actually having a game worth playing.
pshhh... it's obvious we're looking from beneath the galactic plane, so of course east and west would be reversed!
I also like the diamond... It brings back good memories of wasting all my time playing Populus 2.
ect it that we'll have in galciv2.
rs would have to be decided in beta.
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rale means maximum growth until you get near the food cap, at which point poulation would slowly ramp up to the maximum and then fluctuate within a few percentage points (think of it as similar to stagnant growth in developed european nations).
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ality control center that gives all factories +1 production? that would only be worth building on a planet with more than 5 factories, making it worthwhile to concentrate... gonna be interesting to see how it works out!