Creating new Star Systems This would require some serious mojo, of course :-) I foresee two scenarios: 1) Regular: requires a serious investment, the process of creation should take several turns and could be interrupted by neighbors shooting down the "star builder". When the system emerges, all planets within radius X will loose their population & infrastructure, and all ships within same radius will be destroyed - this is an artificial mega-event after all! (This wi
abramoa
0
Posts
0
Replies
30
Reputation
242 Replies
396,796 Views
[ I've been away from GalCiv for a while, so foregive me if this is already in place (I doubt it). ] Right now GalCiv has a uniform space travel model: ships travel at constant velocity (eventually faster and faster). The game would gain a very interesting dimension if this changed over time( as a result of research) like this: 1) Constant velocity (like today) 2) Constant acceleration. You define ships' destination and the computer calculates the time to accelerate a
242 Replies
396,796 Views