Post Title Replies Category Last Reply Info
I dun goofed
Dec 6, 2014
0 Galactic Civilizations III
Reduce Population Pressure Malus
Aug 16, 2014
2 Galactic Civilizations III
Terraforming (Some) Dead Worlds
Apr 6, 2014
14 Galactic Civilizations III
Alignment system change for the better [suggestion]
Jun 11, 2014
12
36 Galactic Civilizations III
Show a measurement scale/Direction indicator/Ship camparison in the designer
May 10, 2014
5 Galactic Civilizations III
Alpha 0.2 causes a 'crash'
May 7, 2014
0 Galactic Civilizations III
Let us play with no AI!
Apr 15, 2014
12
30 Galactic Civilizations III
DirectX 12
Apr 3, 2014
10 Galactic Civilizations III
Planetary Invasion is too Powerful
Mar 30, 2014
1 Galactic Civilizations III
Trolling on Steam
Mar 29, 2014
13 Galactic Civilizations III
Was my Product "Preview" Fair?
Mar 29, 2014
8 Galactic Civilizations III
Unable to Invade Enemy Capital
Mar 27, 2014
1 Galactic Civilizations III
THE FINAL STRETCH
Mar 26, 2014
123
69 Galactic Civilizations III
Don't Make Good Suck This Time!
Mar 15, 2014
12
47 Galactic Civilizations III
Alpha Testers Need a Dev Console!
Jan 31, 2014
16 Galactic Civilizations III
How Complete Will the Alpha be?
Dec 6, 2013
17 Galactic Civilizations III
'Soft-Coded' Map Sizes
Nov 28, 2013
3 Galactic Civilizations III
We Need Better Empire Management!
Nov 16, 2013
17 Galactic Civilizations III
Wipe them out... ALL OF THEM
Nov 9, 2013
16 Galactic Civilizations III
Free-form vs Hardpoint Ship Components
Nov 2, 2013
5 Galactic Civilizations III
Finite, Depleteable Resources
Oct 30, 2013
12
34 Galactic Civilizations III
Use Hexagonal Map Grids! :D
Oct 27, 2013
1 Galactic Civilizations III
Stardock Forums v        Server Load Time:   Page Render Time: