|
I dun goofed
|
0 |
Galactic Civilizations III |
|
|
Reduce Population Pressure Malus
|
2 |
Galactic Civilizations III |
|
|
Terraforming (Some) Dead Worlds
|
14 |
Galactic Civilizations III |
|
|
Alignment system change for the better [suggestion]
|
36 |
Galactic Civilizations III |
|
|
Show a measurement scale/Direction indicator/Ship camparison in the designer
|
5 |
Galactic Civilizations III |
|
|
Alpha 0.2 causes a 'crash'
|
0 |
Galactic Civilizations III |
|
|
Let us play with no AI!
|
30 |
Galactic Civilizations III |
|
|
DirectX 12
|
10 |
Galactic Civilizations III |
|
|
Planetary Invasion is too Powerful
|
1 |
Galactic Civilizations III |
|
|
Trolling on Steam
|
13 |
Galactic Civilizations III |
|
|
Was my Product "Preview" Fair?
|
8 |
Galactic Civilizations III |
|
|
Unable to Invade Enemy Capital
|
1 |
Galactic Civilizations III |
|
|
THE FINAL STRETCH
|
69 |
Galactic Civilizations III |
|
|
Don't Make Good Suck This Time!
|
47 |
Galactic Civilizations III |
|
|
Alpha Testers Need a Dev Console!
|
16 |
Galactic Civilizations III |
|
|
How Complete Will the Alpha be?
|
17 |
Galactic Civilizations III |
|
|
'Soft-Coded' Map Sizes
|
3 |
Galactic Civilizations III |
|
|
We Need Better Empire Management!
|
17 |
Galactic Civilizations III |
|
|
Wipe them out... ALL OF THEM
|
16 |
Galactic Civilizations III |
|
|
Free-form vs Hardpoint Ship Components
|
5 |
Galactic Civilizations III |
|
|
Finite, Depleteable Resources
|
34 |
Galactic Civilizations III |
|
|
Use Hexagonal Map Grids! :D
|
1 |
Galactic Civilizations III |
|