DX12 seems unnecessary since GalCiv3's demand on GPU speed should be moderate.
that's where you're completely wrong. most of dx12 new stuff is to allow devs to manage low-level calls which is basically what mantle also does, and that's mainly to reduce cpu to gpu bottlenecks so that the game can unleash the real power of the gpu.
one side-effect is when you can apply big optimizations on this part, in addition to being able to feed more data to the gpu, you also free the cpu from some useless tasks, so the cpu can be used for more interesting tasks.
so theorically, it can benefit especially to a game which is more cpu-intensive.
but maybe for an rts, the best enhancement would be to use apis like directcompute which can allow to deport some features normaly reserved to the cpu (like ai or physics) to the gpu which is hundreds of time more efficient than the cpu at this sort of stuff. and that is independant of directx, but the devs has to take an interest in it.