Fundamentalists taking the
from
Stardock Forums
I will start this rant by saying that I enjoy most of the changes associated with the 1.2 update with one noticable exception:
THE FUNDAMENTALISTS ARE A TERRIBLE CHANGE...TERRIBLE, TERRIBLE AWFUL DREADFUL!!! PERHAPS THE WORST IDEA EVER FOR GALCIV!
I just needed to get that off my chest...IMHO the above statement is true because:
1)I have played Galciv 6 times since the 1.2 update.
2)In three of those 6 games I have had to deal with the fundamentalists.
3)Nothing I apparently do has any affect on this happening (that I can see); each time I had high morale empire-wide(80 or higher), I always invest heavily in influence/cultural resist projects and while I was in the middle of a war on one occasion I was winning big time.
4)For such an epic setback to occur in a game (and lets face it having 4 worlds including your capital Sol turning in the middle of a war defines "setback")it appears that this event can only happen to you (no AI empires were harmed by the inclusion of this event!).
While Galciv has included events that can set a player back in the game, none IMHO come close to this in terms of scope (numerous planets flipping), cost (in my worst case scenario I had to declare a truce with the empire I was beating then spent wads of credits and time defeating the fundamentalists who quickly acquired death knights and made things VERY difficult). I just feel that with a 50% rate of happening in my games this cannot be considered a "random event" but is a certainty I have to expect-which means I have to expend time and effort to station invasion fleets around MY OWN WORLDS to deal with the problem should it arise.
I am REALLY hoping that this event (inspired by god knows what on the part of the developers) can be corrected or changed by someone, anyone...I would just hate to have to use the last update just to get rid of this annoyance.
[Message Edited]
THE FUNDAMENTALISTS ARE A TERRIBLE CHANGE...TERRIBLE, TERRIBLE AWFUL DREADFUL!!! PERHAPS THE WORST IDEA EVER FOR GALCIV!
I just needed to get that off my chest...IMHO the above statement is true because:
1)I have played Galciv 6 times since the 1.2 update.
2)In three of those 6 games I have had to deal with the fundamentalists.
3)Nothing I apparently do has any affect on this happening (that I can see); each time I had high morale empire-wide(80 or higher), I always invest heavily in influence/cultural resist projects and while I was in the middle of a war on one occasion I was winning big time.
4)For such an epic setback to occur in a game (and lets face it having 4 worlds including your capital Sol turning in the middle of a war defines "setback")it appears that this event can only happen to you (no AI empires were harmed by the inclusion of this event!).
While Galciv has included events that can set a player back in the game, none IMHO come close to this in terms of scope (numerous planets flipping), cost (in my worst case scenario I had to declare a truce with the empire I was beating then spent wads of credits and time defeating the fundamentalists who quickly acquired death knights and made things VERY difficult). I just feel that with a 50% rate of happening in my games this cannot be considered a "random event" but is a certainty I have to expect-which means I have to expend time and effort to station invasion fleets around MY OWN WORLDS to deal with the problem should it arise.
I am REALLY hoping that this event (inspired by god knows what on the part of the developers) can be corrected or changed by someone, anyone...I would just hate to have to use the last update just to get rid of this annoyance.
[Message Edited]