Bug reports

Few notes that I've found:

1. Ironskin ability (Defender class) gives +3 Defense but description is "20% Spell Resistance".

2. Some spouses have Healer1 ability, but there is no ability with this name.

3. Some spouses have an item Lifestone but there is no such an item.

4. There is no such ability Constitution1.

I gave (modded) the item and the abilities to Relias but nothing appeared on him.

This doesn't crash the game, but some content of the game is lost.

I hope this will be fixed someday.

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Reply #1 Top

Another issue that I've found is about localisations.

In a city menu I have two main options: Build and Train.

But the word Train has two meanings - Training and a Railroad Train. And in my localisation it is translated like Railroad Train. It's confusing to recruit units through the option like Railroad Train.

I suggest to replace the word Train with any word that has one meaning: Recruit, Mobilize, Army, Units...

Reply #2 Top

Fallen males Quendar, Urxen and Trog can't properly equip Assassins leather breastpiece of armor. When they are mounted the armor floats above their heads.

Reply #3 Top

End battle vs Magnar's army. When won, the XP rewards wouldn't stop. After 15 levels gained for all my troops (who where initially at a similar level to Magnar's troops) I interrupted it by pressing the Done button. Ran the latest 1.3 version. All heroes maxed out in level and skills. 

Reply #4 Top

Kulan with Assassins armor on a warg. Please check.

 

 

 

Reply #6 Top

I know the Steam Deck isn’t officially supported, but the game is working perfectly except for the Dynasty user interface which is mangled. It really disables a substantial chunk of the game after I’ve been playing fallen enchantress and earlier builds of Reforged for years now, since the Deck came out. Could the UI developers be bribed with a case of beer to look at that UI implementation for lower screen resolutions? I’m crossing my fingers that there’s not some obscure Proton layer bug and that it really is the 800p screen size that’s breaking the UI elements.

Reply #7 Top

1. Heroes dying on entering (only city?) battle with 11 person army (1st and last units died before 1st turn of combat)
2. Attack calculation does not match affects (Warrior +5, Lethal3 +5, Rage +8 physical, bonus is +16?).  Contributors to bonus not broken out.
3. Discipline tooltip does not match affects (Tooltip +1 MagicResist, Affect is accuracy and Spell Resist).  Magic vs. Spell resist not consistent.
4. Inconsistency between trait behavior.  Lethal is not a cumulative bonus but only gives the top amount selected, other bonuses stack eg. Endurance, obsidian guard, Trainer, Leadership, etc.  Lethal values seem like they should be incremental rather than cumulative, +1 each for lethal2 and lethal3 is very weak.
5. Leadership provides accuracy bonus to each unit, but is listed as "Bonus from army" for units other than Commander.  Same for spell resist from defenders.
6. Assassin crit chance not applying.  Vital strike values seem to indicate that they are a cumulative value rather than incremental, but ability does not show up in attack calculation and critical strikes do not happen as often as expected for what should be 70%+ chance.
7. In combat, some terrain is impassible for no obvious reason.
8. After researching heavy armor, 9 tower shields were granted.  They are unequipable.  I can sell them.
9. City additional stat has internal type shown (RESOURCE_TYPE)
10. Tear of Cyndrum and Crimson ring have identical behavior, different descriptions
11. Cursors can still become stuck/lost icon after long playtime

Some improvements that could be made:
Critical hit change contributors not broken out.
No ability to see many ability scores.  When designing units, armor piercing, lighting, cold, fire, poison resist are shown (as well as wages).  They are not available on the detail screen for units.