1. Heroes dying on entering (only city?) battle with 11 person army (1st and last units died before 1st turn of combat)
2. Attack calculation does not match affects (Warrior +5, Lethal3 +5, Rage +8 physical, bonus is +16?). Contributors to bonus not broken out.
3. Discipline tooltip does not match affects (Tooltip +1 MagicResist, Affect is accuracy and Spell Resist). Magic vs. Spell resist not consistent.
4. Inconsistency between trait behavior. Lethal is not a cumulative bonus but only gives the top amount selected, other bonuses stack eg. Endurance, obsidian guard, Trainer, Leadership, etc. Lethal values seem like they should be incremental rather than cumulative, +1 each for lethal2 and lethal3 is very weak.
5. Leadership provides accuracy bonus to each unit, but is listed as "Bonus from army" for units other than Commander. Same for spell resist from defenders.
6. Assassin crit chance not applying. Vital strike values seem to indicate that they are a cumulative value rather than incremental, but ability does not show up in attack calculation and critical strikes do not happen as often as expected for what should be 70%+ chance.
7. In combat, some terrain is impassible for no obvious reason.
8. After researching heavy armor, 9 tower shields were granted. They are unequipable. I can sell them.
9. City additional stat has internal type shown (RESOURCE_TYPE)
10. Tear of Cyndrum and Crimson ring have identical behavior, different descriptions
11. Cursors can still become stuck/lost icon after long playtime
Some improvements that could be made:
Critical hit change contributors not broken out.
No ability to see many ability scores. When designing units, armor piercing, lighting, cold, fire, poison resist are shown (as well as wages). They are not available on the detail screen for units.






