There is a lot of issues with GC's combat system and of course carriers...
...but at the very least, I think Carrier Modules should be:
- One per ship, with a larger chain of modules for increased capacity/etc.
- Some logistics cost for a carrier module, but not the full amount of having those ships separately obviously.
- Some sort of additional penalty... such as -20% ship health... representing the vulnerability of such vessels.
Ideally combat would be radically overhauled, and Fighters would NOT be their own blueprints/ships and handled more as a unique weapon system with multiple weapon effects. PD would impact said fighters, etc. and they would potentially be shot down by PD/etc.