Well if there's a way to mod it, please tell me the file. I think I want to test out how it plays if about half or so of the citz stay and half go back to original owner.
GC3GlobalDefs.xml - Will be in you newest expansion folder.
AbilityDefs.xml - If you want to tie it into an ability or abilities.
I found this in GalCiv3GLobalDefs.xml, in retribution's folders. Is that the right one?
And am I understanding correctly I simply need to add the performaction I'm choosing, right? So I'll have:
<GlobalTriggers>
<OnEvent>OnPlanetTileOwnerChangeToSelf</OnEvent>
<Target>
<TargetType>Planet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>RemoveStatusEffect</Action>
<StringParam>RebellionStatus</StringParam>
<Action>KillAllUnitsOnPlanet</Action>
</PerformAction>
</GlobalTriggers>
Correct? The orange is added. Or do I need this action in between it's own PerformAction?
..or does it need it's own entire trigger? Thanks!
Sorry I've been modding CIV VI stuff forever, but the way GC3 is set up isn't totally grokking with me yet.
Oh and wouldn't I also want to add it to this one too?:
<OnEvent>OnPlanetTileOwnerChangeToForeign</OnEvent>
For when I lose a planet... I think I'll let my guys get killed, and the AI's guys escape...