Confusion about different Liftime tags with Hyperion Sensor System

I noticed this today, 2 different Liftime Tags for the same effect, seems odd:

<!-- Begin Improvement -->
 
  <Improvement>
    <InternalName>HyperionSensorSystem</InternalName>
    <DisplayName>HyperionSensorSystem_Name</DisplayName>
    <ShortDescription>HyperionSensorSystem_ShortDec</ShortDescription>
    <Description>HyperionSensorSystem_Dec</Description>
    <Icon>HyperionSensorSystem.png</Icon>
    <BuildIcon>HyperionSensorSystem_Build.png</BuildIcon>
    <ListIcon>HyperionSensorSystem_Icon.png</ListIcon>
    <ImprovementType>Military</ImprovementType>
    <PlacementType>MilitaryUnique</PlacementType>
    <IsPlayerWonder>true</IsPlayerWonder>
 
    <!-- Stats -->
 
    <Stats>
      <EffectType>ManufacturingCost</EffectType>
      <Scope>Queue</Scope>
      <Target>
        <TargetType>Improvement</TargetType>
      </Target>
      <BonusType>Flat</BonusType>
      <Value>151</Value>
    </Stats>
 
    <Stats>
      <EffectType>Maintenance</EffectType>
      <Target>
        <TargetType>Improvement</TargetType>
      </Target>
      <BonusType>Flat</BonusType>
      <Value>1.5</Value>
    </Stats>
 
    <!-- Triggers -->
 
    <Triggers>
      <OnEvent>OnConstructShip</OnEvent>
      <Scope>Queue</Scope>
      <Target>
        <TargetType>Ship</TargetType>
      </Target>
      <Lifetime>Target</Lifetime>
      <Modifier>
        <EffectType>SensorPower</EffectType>
        <Target>
          <TargetType>Ship</TargetType>
        </Target>
        <BonusType>Multiplier</BonusType>
        <Value>0.1</Value>
      </Modifier>
    </Triggers>
 
    <!-- Level Effect Trigers -->
 
    <LevelEffectTriggers>
      <OnEvent>OnConstructShip</OnEvent>
      <Scope>Queue</Scope>
      <Target>
        <TargetType>Ship</TargetType>
      </Target>
      <Lifetime>Instant</Lifetime>
      <Modifier>
        <EffectType>SensorPower</EffectType>
        <Target>
          <TargetType>Ship</TargetType>
        </Target>
        <BonusType>Multiplier</BonusType>
        <Value>0.1</Value>
      </Modifier>
    </LevelEffectTriggers>
 
    <!-- Level Effect Stats -->
 
    <!-- Adjacency Bonuses -->
 
    <NeighborBonuses>
      <GiveBonusToNeighborType>Military</GiveBonusToNeighborType>
      <NeighborBonusValue>1</NeighborBonusValue>
    </NeighborBonuses>
 
    <!-- Prerequisites -->
 
    <Prerequ>
      <Techs>
        <Option>StellarCartography</Option>
      </Techs>
    </Prerequ>
 
  </Improvement>
 
<!-- End Improvement -->

12,184 views 1 replies
Reply #1 Top

Its the same for Hyperion Supply System, wondering if this is why these modifiers on ships dont always comput to the numbers they should. (1 Effect is not applying right?)