Game froze (log included)

Hi, just had this bug today. The game state froze and no one was able to do anything, except type in chat.

Here is the repeated error message that I found in the log. I can provide the whole log if necessary.

 

------------------- Error ----------------------------
14:52 - ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[System.Collections.Generic.List`1[System.Int32]].get_Item (Int32 index)
Offworld.GameCore.PlayerClient.getBuildingResourceCost (BuildingType eIndex1, ResourceType eIndex2)
Offworld.GameCore.PlayerClient.calculateBuildingResourceValue ()
Offworld.GameCore.PlayerClient.calculateStructuresValue ()
Offworld.GameCore.PlayerClient.calculateTotalStockValue (Int32 iDebt)
Offworld.GameCore.PlayerClient.calculateBaseSharePrice (Int32 iDebt, Boolean bDampen)
HUDScanFoundInfo.Update ()
------------------------------------------------------

 

15,672 views 7 replies
Reply #1 Top

Same thing happened to me a few minutes ago. My initial instinct says the issue was caused by host shifting not handled correctly, but it's possible the host left after the game had frozen. I couldn't tell. Aforementioned error appears countless number of times in the log. I can also provide the entire log and replay file if needed. 

Reply #2 Top

I saw this today too.  My roommate was hosting, I'd be happy to try and get the log and replay from him if the devs want some more instances.

Reply #3 Top

Did you, by any chance, try to hologram a Geothermal?

Reply #4 Top

I didn't for sure, nor I think any of other players in my game did. But I used a hologram on patent lab iirc. I'll try to reproduce and report back. No luck so far. 

Reply #5 Top

The freeze occurs when you use a hologram on a finished building of any type. 

Reply #6 Top

Hotfix coming soon!

Reply #7 Top

I did use a Hologram on a finished Patent Lab, although I don't remember whether this was right after finishing the lab. Thanks Insync for finding a way to reproduce the bug and advance thanks to Soren for the hotfix.