Offworld Trading Company Beta 10 is now available. This update includes a variety of improvements and fixes including new custom maps, new building auctions, optimized multiplayer, and more.
See all the updates in the changelog:
[Gameplay]
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New custom maps are available!
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Buying out a player costs less the more shares of them you own.
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Stock value now takes into account whether you are Expansive or Scavenger when valuing your buildings.
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Adjusted stock delay after buyouts.
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Pleasure Dome now gets +10% per adjacent housing module (instead of +16%).
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Boosted base wind power from 0.9 to 1.0
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Bond rating thresholds now scale from 2 to 8 players.
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Water and carbon is no longer guaranteed on maps with ice and dry ice, respectively.
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More carbon on maps.
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Added Building auctions.
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Better game event warnings
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Power Surges, etc. no longer have "bad bounces"
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Added Core Sample probability help
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Better Hologram logic.
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Added Pause Selection mode where the game pauses in single player while you are founding, claiming, building, etc.
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AI is better at founding with Reveal Map on.
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Reveal map timer is a little slower.
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Better & faster AI.
[Art]
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New Scavenger HQ art and animation!
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New Art for Colony Hub!
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New Art for Colony Office Module
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New Art for Colony Lab Module
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New Patent Lab construction animation
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Sparks added to construction animations
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Fixed terrain shaders for ambient lighting.
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Placeholder Solar Flare effect is back, baby!
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Animation polish for elemental quarry, engineering lab, and scientific electrolysis reactor.
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Nighttime animation for solar panels.
[Multiplayer]
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Reduced network traffic by half!
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Add code to display the number of people waiting for a ranked match while waiting for a match so people playing 4 Player FFA quick match can see that other people have joined the wait and how many.
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Multiplayer screen now shows the leaderboards
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Changed it so the player's handicap is the default handicap instead of none which speeds up the process of joining a lobby.
[UI]
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Colony now has a name visual and HQs now have a player name visual.
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Clamping terrain mouse over to minimum playable height
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Improved patent/tech messaging.
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Added a warning popup if you try to found too early with Reveal Map on.
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7 Sols end game screen added.
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Blocking input while the game is loading. Preventing hotkeys and mouse input from firing.
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Multiplayer observers are automatically ready and the ready button is disabled.
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In-game campaign results screen improved.
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Adding a gameplay tip while the game is loading.
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Displaying resource icon in region text.
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Build panel is always up. Until it's not when you close it. But if you open it again it is sticky.
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Resource ordering: moved silicon next to carbon as Dorian requested.
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Now showing building connection lines to constructions as well as buildings.
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Showing potential dividend in buy stock button for subsidiaries.
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Enabling MapSeed field in Skirmish & Multiplayer settings screen.
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The map seed can be found in the main game's escape menu.
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Resource rates now show buildings that are short of resource input.
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Reworked cursor and selection logic.
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Moved tile tooltips below mouse cursor
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Added Random options for resource presence and minimums.
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Clicking on a player's name will now select their HQ.
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Added mouseover help for sabotage if tile is invalid.
[Graphics]
[Audio]
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Added 6th song to the game.
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New win & lose end game music.
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New HQ founding/upgrade sounds.
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“Quickmatch thrill ride” sound effect added back in.
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Added delay ability to sounds and made the found & upgrade slightly delayed so they don't smash on top of the music fanfares.
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When you set the music to zero volume in the options window, the volume changes appropriately.
[General]
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Tutorial 2 is now ready to play!
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Added “Show Total Cost” player option.
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Added “Hide Build Menu” player option.
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Added “reset” to skirmish and campaign games.
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Moved replay files into a "Replays" sub-folder.
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Add the file picker for selecting a replay file to playback from the main menu. Also added a popup to show if you selected a file that it can't play back and what version of the game it was created with.
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Separated skirmish and campaign games saves into their own folders
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Added file picker for saving and loading skirmishes.
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Daily Challenge replays now work!
[Bug fixes]
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Fixed bug where you could resign, go back in as observer, and then resign again in Skirmish mode.
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Fixed bug where you could resign, go back in as observer, and then couldn't exit the game in multiplayer mode.
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Fix for trying to resume a ranked match when the game is over.
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Fix so that exiting a non-ranked lobby game takes you back to the find lobby screen.
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Fixed orders not updating when game is paused
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Fixed where "Exit and Save" option was available when playing back a replay.
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Fixed being able to existing and saving a game from a replay and exiting and saving a game after the play has conceded.
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Fixed save games to have the correct game pause state.
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Fixed HQ hotkeys not working.
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Fixed a bug with where the "save and exit" option takes you from a campaign.