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Bryce 101

Bryce 101

1. You can drag any of the palettes around the screen by pressing and holding the space bar while clicking on a palette and moving it.

2. When you want to change the shape of an object in relation to itself instead of where it's at in the space click on the down arrow next to the edit button click on the object option.

4. To duplicate an object click it so it's highlighted and then press CTRL+D.

5. To change an object into a different one (i.e., sphere to torus) while maintaining it's original proporations use number 4 above to duplicate and in the edit menu towards the right there are two little arrows facing away from each other, click on them and select a different shape and that object magically changes to it.

More to come but I'm sure most of you already know these. I'll list more technical ones when I get home.
20,355 views 44 replies
Reply #26 Top
Oops....see what happens when you are to anxious......

Moving a single object:

Direct Dragging.....To constrain along the x axis press and hold CTRL+Alt while dragging with the mouse
To contrain along the y axis press and hold Alt while dragging with the mouse
To constrain along the z axis press and hold CTRL while dragging with the mouse

Reply #27 Top
Shame i cant get all your tips to print off in one go
Reply #28 Top
The nudge factor!

If you ever wanted to move an object just by a hair this is where nudging (as it's called) comes in handy, but first a quick run down of moving an object via the keyboard:

Simply select the object you want to nudge and using the arrow keys on your keboard your object will move in the following manner:

Left and right arrows moves an object along the x axis (horizontally)
Up and down arrows moves an object along the z axis (horizontally)
Page up and Page down moves an object along the y axis (vertically)

Now the nudge factor.........Shift+nudge direction your object will move 1/2 grid units
ALT+Shift+nudge direction your object will move 1/8 grid units
ALT+nudge direction your object will move 1/256 of a grid unit

1 grid unit is 20.48 (the diameter of a default sphere)

Maybe if anyone has a question this thread could be more helpful
Reply #30 Top
Green_Armani's 3D Studio tip......go to control panel, then add/remove programs, and finally click on remove remove 3D Studio
Reply #31 Top
minus one remove I need to stop taking these metabolift pills....making me jittery
Reply #33 Top
GA, I'll add some of the stuff I've learned to help. If I screw up, please correct me

Making a hollow Object

You can make a hollow object by taking a smaller negative object and putting it anyway you like inside the positive object. You can find the settings in the Attributes of each object.

/me played around with this for quite a while and found it makes alot of cool shitznic

Man, it must be either early or late. Can't tell it's 12:30a and I don't have good sleeping habits

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Reply #34 Top
Weaksid is very correct. Although all objects are already hollow per say they don't reflect quite as well as a "truely hollow" object. Basically the reflections are much more impressive in Weaksids step then just a regular object. Just make sure that you are placing the same shape object inside another (Not that it's mandatory but reflections will be more unpredictable with different shaped objects). Quickest and easiest is to have your outer object (which you will give a positive attribute after this first step) sized to your liking and duplicating it. You can now shrink that duplicate object so that it is just inside the outer object by just a bit, and make sure that inside object has a negative attribute. Now just select both and merge..........you've got a true hollow object......hmmmm......great Weaksid
Reply #35 Top
Sorry Bryce haters but I got an email yesterday and someone wanted to know the follwoing. So all you young Brycers who aren't sure of a few of the following enjoy everyone else who already knew......Good on you = O

1.If you mean grouping objects....all you need to do is have all the objects you want to group highlighted then click on the 'G' icon and they will now be grouped. If you mean grouping objects with a Boolean operation then it takes a little more work:

2.If you want one object to take away from another>The object which will be taken away from has to have a positive Boolean attribute which you can change by pressing the 'A' icon and clicking on the positive option.....The object which will take away has to have a negative Boolean attribute which is in it's respective attribute menu by clicking it's 'A' icon

**Note If you apply a texture to the negative object then group it that texture will transfer to the area the positive object was in contact with the negative one.....you get pretty neat things with that.

3.If you want to intersect an object to another>Have one object positive and another set to intersect by using the same menus as those above. The object set to intersect will only be visible in the areas which it is in contact with the positive object. So lets say you have a cylinder and a cone together and the cone is overlapping areas of the cylinder, once the cone is set to intersect and grouped with the positive cylinder, any area of the cone that was going beyond the cylinder will disappear and the only thing visible will be what is in contact with the cylinder.

4. A cool one people don't know about all that much which if you are into the abstract stuff really can make some awesome stuff, it's called union. This is done by grouping two positive objects together. It's sorta hard to explain but the best way to see is to quickly create two spheres and have them overlap a bit. Now make them both positive and then group them. Now place the camera so that you are inside this grouped object. You'll probably have to add a light to see in here but basically the two objects even though they are overlapping are being shown as one. If you don't understand simply change one object to neutral and then group again, you'll see that it's just two objects overlapping each other.....big difference I would say.

Some quick keystrokes that you can use instead of having to go into all these menus to apply attributes

To go into the attribute menu CTRL+ALT+E
To assign a positive attribute= P
To assign a negative attribute= N
To assign an intersect attribute= I
To group objects= CTRL+G
To clear an object attribute and have it go back to neutrald
Reply #36 Top
Sorry that last line got all jacked up.......one more time:

To clear an object attribute and have it go back to neutral= O
Reply #37 Top
G_A, as a Bryce user my self. I have pretty much learn by curiosity and clicking on every button I see.
There are some things I was not aware or knew how to do, but your tips have help me much.
Thankx so much for sharing them.
Reply #38 Top
I love Bryce, I know how to use it, and I don't care how many rules there are here against using it.
I do what I do, if you have a problem with that, that is not MY problem.
Long live Bryce and those who love the program as I do!

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Reply #39 Top
Your welcome A_67.......I learn much the same as you, sorta check this and that but I think I've learned as much from others so I figure this is a way to give back and help others
Reply #40 Top
Got any tips for Maya??
Reply #41 Top
Yeah.....it's really expensive

I'm not too familiar with Maya
Reply #42 Top
Having recently just begun to use bryce, I find myself fumbling, aimlessly sniveling and having convulsive fits from even trying to understand a meager portion of whats being said here... but hey, don't we all start somewhere.
But seriously, I agree that the evil is not in using bryce, but rather not taking the time to be original and willing to learn it if you are going to use it. GA, a downloadable tut or web site with your tips and tricks would be a grand and glorious thing indeed
Reply #43 Top
Sorry for the late reply but I was on a business trip.

I'm as busy as I can get and as much as I would love to have my own site and even one where I can help others I'm afraid I'm at a point in my life where I barely have time to make anything right now (whoa that barely made any sense )

I much prefer a quick email asking me something and I replying. I think those that have done that have no complaints thus far in my help that I've given them. Since I never got help and was always asking people who would rarely or never reply with any help I make sure I help others cuz I've been there (still am )
Reply #44 Top
Bump.... Shimmy... Bump....

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