Shipyards and Beta 6

I have a lot of observation about Beta 6 already, but I'm going to keep my powder dry for the most part until I sink my teeth into it for a while.  But there is one thing that is pretty glaring.  Shipyards now are really difficult to build.  It looks like they take 250 manufacturing points to build where before it took 40 manufacturing points.  I suppose this is being done to cut down on the spread of shipyards in the early and mid game, but this seems really excessive.  At the very least, it's a huge culture shock to what I am used to.

Already thinking that it makes FAR more sense to use constructors to build shipyards and that by the time a newly settled planet could reasonably want to build a shipyard (thanks to having the improvements to reasonably do so), it still would make far more sense to just send a constructor there and build it instead.

I can see the case for raising it some, but 250, which is in the realm of 1 per empire/1 per galaxy Achievements, seems at first glance to be way overboard.

1,777 views 5 replies
Reply #1 Top

I think it taking 75 turns to build a shipyard is way OTT

Reply #2 Top

What size maps are you playing on and 75 turns to build a shipyard is ridiculus I'd rather go back to building them on planets if that's the case?

Reply #3 Top

I'm playing "Gigantic" or the next one up from Huge

Reply #4 Top

Quoting Echillion, reply 2

What size maps are you playing on and 75 turns to build a shipyard is ridiculus I'd rather go back to building them on planets if that's the case?
End of Echillion's quote

Insane.  But thinking that might matter, I looked at the XML and, nope.  It's 250 mp by default:

<Shipyard>
<InternalName>BasicShipyard</InternalName>
<DisplayName>BasicShipyardName</DisplayName>
<Icon>GC3_Starport_Icon.png</Icon>
<Stats>
<EffectType>ManufacturingCost</EffectType>
<Scope>Queue</Scope>
<Target>
<TargetType>Shipyard</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>250</Value>
</Stats>

*sees something in the XML*

*checks game*

Wow.  Actually, as I look at them, Shipyards are now beefy.  250 hit points, with a base attack of 8/10/5 and a base defense of 16/20/10.

Well, you're getting your money's worth there, that's for sure.  Still think I'd rather be able to build them quickly, though. :)

Reply #5 Top

Two things on this:

1. I agree with you. I think they should probably be closer to 100

2. This is a fantastic opportunity to get your modding XP going. ;)

Here's how:

In \GalCiv3\Data\Game directory there is a file called ShipyardDefs.xml

Open that, change the ManufacutringCost from 250 to say 75 and save it.  I'm not sure if it'll update on the fly for you guys but it'll certainly do it for your next game.